Which was, what, 12 years ago?
You don't need to play Andromeda because you can see it from your .sec file! (Which looks awfully familiar by the by, is it mine?) I'll play Andromeda for you, don't you worry.
Been watching this for a while, played your released build, and I'm thoroughly impressed with the work put in. You've been doing a very good job thus far. I've managed to break it a few times, spawning in a large scale battle that would normally crash due to the sheer number of ships works now, until enough weapons/missiles are launched, then it crashes due to the number of projectiles being spawned at one time. I don't know if comm backup (hundreds of AI trying to taunt/talk at once causes a backlog of "comm requests") would crash the game eventually too. But none of these would be an issue in the main game of SO.
2.8 is in the next build. While we're on the subject I know you were looking at Privateer-style turret fire, any progress? It would make the turret fire from the cap ships more unpredictable.Providing DI ships the new wcpunl dll with the next build, this is fixed. All MBM are now unlimited.
That is indeed possible. I'm sure it's no surprise to anyone, that after all these years, in my head I've managed to integrate some of the Standoff-related hacks into vanilla Secret Ops .
No worries - it would be a nice feature at some point in the future.Still only in my debug build at the moment, along with the refire delay change to use bullet.iff values instead of 1 second. If I can get some time i'll get it to release. Can't promise it will be soon though.