A good majority of those games have the ability for anyone with a good connect (cable/dsl/wireless) to run a server which can hold up to 32 players. It doesnt take a huge mainframe to run a game server. I know, I ran a Quake 1 and 2 server for months on an 256k ISDN line a couple of years ago. ISDN got expensive tho. Take a look at GameSpy and note all those tcp/ip servers. About 90 percent of those are running from a spare PC hooked to some LAN with a cable or dsl connect. The only cost they have to pay is their regular montly fee for the connection. It only gets expensive if you make it expensive. And game makers like ID software and Interplay made shure anyone that bought their game could run a server of their own. A far cry from paying extra fee plus your connect fee. I wouldnt want to pay extra fees on a game just to play it after spending 50 bucks buying it! Then wait on some list? Na, dont think so! But if the game is that exciting and enjoyable some may want to pay the extra fee and do the wait thing. But from my prospective, I dont see the need for added expense just to play a game. But for some, its ok.
RFBurns
RFBurns