Origins needs to make a new WC game. It could be based on Forstchen's novel Fleet Action. The game should let the players design their own fleets and how they're constructed. For example, I had designed a type of "bopper" transit drive -- it uses 2 parallel balls that are shot crosswize away from each other in relation to the ship's length -- they each go through the same "U" shaped tunnel, then hit bop into the ship amidships bulkhead. Then the ship goes forward. Note this not perpetual motion, but it is very close. Disadvantages: Weighs more than thrust expending ship drive, requires optimum construction so ship is balanced and can stay on course, else it'll bop itself off course. Advantages: Needs no fuel supply (so no risk of fuel tank explosions), just needs electric power (which should be infinite given the WC power plants of fighters). Gives no visible energy trail (great for not being detected). Put a cloaking device on this ship and you'll be virtually undetectable (save for a laser trip line detector). You can sneak in, bomb something, then sneak out before anyone knew what hit 'em.