I have one idea.
"To all who are concerned,
Even though you are not in control of this, I want you to have a magic wand, and wave it around and sprinkle magical fairy dust so that space combat simulators are still one of the top-selling game genre in today's market and therefore you'll make lots of money when you sell your new Wing Commander game."
Sorry folks, but the sad and harsh reality is that the general audience is not interested in space combat sims anymore. Especially for PC. I've supervised a Babbages/Super Software/GameStop for more then two years (I've left New Years time this year because I made enough $ to pay for the rest of my school among other things, so I leave any of the most recent updates to Chris Reid), and I've seen all of those space sims that were phenomenal, but they have all . . . to be honest . . . sucked rocky mountain oysters in the game market. Freespace 2, Tachyon, Starlancer, (I dont' know how much Freelancer sold) all were flops on the market. We sold those as bargain bins. The reason is that everyone is going towards first person shooters, RTS such as Warcraft III and Command and Conquer: Generals, online games, and RPGs such as Everquest or the recent Star Wars Galaxies.