Pedro
Admiral
Well that time has come, my 3rd year project, the outline was decided upon last year, obviously I chose to do a space combat simulator, the focus being on reviving terrain missions as seen in Wing Commander III and IV.
Firstly I should point out this is a solo 1 year project, its not aiming to be large scale, the focus will primarily be on terrain, associated effects, LOD and ground units.
What I need from you guys is suggestions on what you felt needed improving, what you felt worked well and what would have been really cool.
For example Quarto suggested to me that the Kilrah bombing mission felt far too relaxed, no sense of speed, there are plenty of ways to give a sense of speed so this will be a good one for me to work on
Firstly I should point out this is a solo 1 year project, its not aiming to be large scale, the focus will primarily be on terrain, associated effects, LOD and ground units.
What I need from you guys is suggestions on what you felt needed improving, what you felt worked well and what would have been really cool.
For example Quarto suggested to me that the Kilrah bombing mission felt far too relaxed, no sense of speed, there are plenty of ways to give a sense of speed so this will be a good one for me to work on
