Originally posted by TyeDyeBoy
FSAA, full screen anti aliasing. I think the voodoo 3 can handle that, but I'm not sure.
Originally posted by Frosty
Every Voodoo3 has the same CPU. The only differences between the separate grades is RAM clock speed, and CPU clock speed. The Voodoo3's feature set is:
The Voodoo4 is a glorified Voodoo3. Essentially, the Voodoo chip architecture hasn't changed significantly since the Voodoo3. The Voodoo4 is a dumbed-down single-chip Voodoo4 solution that can do 32-bit color. I think they're OEM-only also... Its features include:
- From 143MHz to 183MHz CPU/16MB 166MHz to 183MHz SDRAM
- 300MHz to 350MHz RAMDAC
- 16-bit maximum color-depth
- 286 to 366(supposedly) Mtxl/sec fill-rate
- Available in PCI and AGP(1x) variety (3500 AGP only)
The Voodoo5 is unique in its T-Buffer technology which allows it to do up to 4-sample FSAA without skipping a beat. This technology works in all games to improve the visuals by removing aliasing(commonly called "jaggies".) The Voodoo5's feature:
- 166MHz VSA-100 dual-pixel CPU/32MB 166MHz SDRAM
- 350MHz RAMDAC
- 32-bit maximum color-depth
- 333Mtxl/sec fill-rate
- 2-sample FSAA
- Available in PCI and AGP(4x) variety
- Dual 166MHz VSA-100 dual-pixel CPUs/64MB SDRAM
- 350MHz RAMDAC
- 32-bit maximum color-depth
- 1332Mtxl/sec fill-rate
- 2 or 4-sample FSAA
- Depth-of-field blur
- Motion blur
- Available in PCI and AGP(4x) variety
What you're thinking of, Mav, is a Voodoo5 5500, a dual-chip monstrosity which is nowhere near worth the asking price. If I were you, I'd get a GeForce II Ultra. The Ultra can also perform FSAA through software which, while reducing performance and being of slightly lower quality than to Voodoo5's hardware-integrated T-Buffer, should look great anyway.
It should be noted that Prophecy does have issues with nVidia cards. Go figure.
