" It's a mother beautiful bridge, and it's gonna be there." Oddball - Kellies Heroes
I always pick the Thunderbolt for bombing missions in WC3. There's only 2 missions in WC3 that I can think of where I've flown the longbow. The one where you plant mines around nav points (you have to actually use this ship if you want to complete the mission as no other bomber/fighter can carry enough mines) and one mission near the end where at the last nav point there's a kilrathi cruiser a mother load of torps is the only way to bring it down fast, it still can be done with other ships but will take a long time to destroy it.)Originally posted by Ijuin
Arrow:
Wonderfully fast and agile, great for dogfighting with Darket, Strakha, and Dralthi fighters, but a bit tougher going against Vaktoths and Pakhtans on account of the rear turrets. Its main drawback, in my opinion, is that it can only use HS/IR missiles--I would love to have Leech or Dumbfire missiles to use against Pakhtans and corvettes.

Originally posted by Ijuin
Hellcat:
A decent balance between speed and firepower. The guns are slightly heavier than those of the Arrow, although with shorter range, and it has slightly better shielding and armor, plus it can use any type of missiles. However, I think that in comparison to the Thunderbolt, it sacrifices too much firepower for too little added speed and agility--it only has 40kps faster cruising speed, 200kps faster afterburner speed and 10dps faster turn rate, and in exchange it gives up 20 armor, 30 shields, the torpedo, the rear turret, and about 40% of its gun power (ion/neutron vs. plasma/photon/meson). If it were up to me, I would give it an extra 5dps turn rate and 20kps cruising speed to bring it back in line (for a total of 440kps cruising speed and 65/65/65 dps turn rate).
Longbow:
If any WC3 ship is a pig to fly, it is this one. Don't even bother trying to dogfight Darkets in a Longbow--just shoot missiles at them. As for Strakhas, by the time you have turned to face them, they are already starting to cloak again, and if you use FF missiles, they have an annoying habit of STAYING cloaked until your missile runs out of fuel. Just wait for the Strakha to decloak behind you, and use your turret to blast it. The main strength of the Longbow is in its missile/torpedo load--the extra shields and armor hardly help at all because you NEED them just to survive since this ship is so slow. I only use the Longbow for the Torgo jump point mining mission and for missions where you need multiple torpedos--using it for anything else is a waste when you can take the Thunderbolt instead and get more speed and gun power.
. I also enjoy playing a game all the way through, not restarting mission when I've failed but acting like I'm really in the cockpit, popping the top and moving on if I have to. So I have to conserve my armor and missles instead of charging straight ahead with my superior armor and weapons and resatrting the mission when I've failed (Problem is I lose at least 2-3 ships a game using this doctorine, but hell I'm still alive to fight!
). As a result I would much rather enjoy a ship with more manueverability.
). When facing Strakhas wait for them to cloak and decelerate to 0. When a Strakha appears (sometimes right in front of you) turn towards the fighter and accelerate when you are about to complete the turn. The Strakhas seem to like to fire from extreme range, so your little "clear out" movement will get you out of the line of fireand headed into a fighter with very thin armor and depleted capacitors with your full frontal arsenal. Result: Getting out of a pack of stealth ships with little more than a few laser hits (sometimes maser if his caps were not as depleted) to your forward and side shields (usually what I have to worry about is my side being exposed to other ships while I'm turn ing into the forward Strakha, but the oncoming ships bursts are all too easy to jinx even in a "pig boat" such as the 'Bow.)Originally posted by Ijuin
I would say that the Longbow is the worst craft to fly in WC3/4. Certainly it has heavy shields and armor, but it turns so slowly that it is easy for a lighter opponent to keep out of your gunsights. As the manual states, the one thing that it is good for is blasting capships with its torpedos. Light fighters can be taken care of with its sixteen missiles, but once those run dry (and they WILL in many WC3 missions if you do not budget them carefully), you are a sitting duck for any Darkets in the area. Unless I seriously need the torps/missiles for the current mission, I would much rather go with the Thunderbolt's greater speed, agility, and gun power.
Originally posted by Ghost
Only one or two hits?
In which dificult level