Mekt-Hakkikt
Mpanty's bane
Hello everyone!
Now that I have a joystick again for the first time in...I don't know, at least four years I think, and almost all WC titles on GOG, I finally returned to replaying the WC games. While I had great fun playing Privateer again when it was released on GOG even though only on a keyboard, I didn't want to play the main WC games that way. And even though WC1 and 2 are my favourite parts, somehow I am refraining myself from playing them first - I'm still hoping that the add-ons will be released soon.
So, like DangerousCook, I found myself replaying WC3 for the first time in a long time. It was quite a pleasing experience and I finished it yesterday (and checked out the Delius and Proxima losing tracks but not Blackmane and Tamayo losing tracks).
WC3 was always my least favourite WC title (and that includes Academy and Priv2) and I even remember not having fun playing it. My dislike mostly stems from how the story was developed. I am no fan of destroying Kilrah and think the Kilrathi are shown just too much as clichéd villains who eat babies and attack transports carrying orphans. Also, I found the crew to be really unlikeable and the Terran ships to be boring in design whereas the Kilrathi fighters were ridiculously underpowered and their asymmetrical forms were taken a bit too much to the extreme I think.
Those gripes remain even after my recent replay. Flint and Cobra are so annoying personalities, ugh. I also think how they deposed of Angel pretty ingloriously and Blair moves on far too quickly for my taste. Stingray sure wasn't friendly to you in WC2 but I still liked him more than any one else in WC3.
I was also bothered by something I didn't remember bothering me before: the interaction with the crew, the way the story is told, I felt quite detached. I don't know but the way WC1 and WC2 tells the story more evoked a sense of community with my wingmen and my carrier than in WC3. I also felt pretty involved in WC4 with the crew, don't know why it felt all so shallow now in WC3. I also found there was very little humour.
I was also surprised at how easily I beat the game. Granted, I only played on Ace but I thought I'd have more troubles in the past with WC3 and after such a long time, I feared I had to lower the difficulty, but no, I almost had no problems at all and had only to replay some missions once, maybe twice, never more. The only fighter I really found hard to dogfight against was the Vakthoth because it seems to use its afterburners constantly. Every other fighter posed more or less no problem, except the Paktahn's tail turret maybe. And I wasn't trying to get all the kills but sent my wingmen to do their part of the work.
But before this reads as if I'm only complaining, I have to say: I really enjoyed playing the core game, i.e. flying and fighting. It was much more fun than I had remembered and WC3 has risen quite in my esteem. So, from a gameplay point of view, it's really excellent. And it looks far more bright and colourful than WC4.
Some things that surprised me: capships are more of a threat than I remembered. I knew that the Corvettes were a pain in the ass but even the other cap ships (except the carrier) did offer some serious threat and destroying the turrets on them was more difficult than I remembered. Also, I don't think I had as many missile misses in other WC games as here.
Speaking of missiles: I had the distinct feeling that IR missiles now reacquired lock even when first evaded or at least, when you fire them at a target but the target is destroyed before the missiles hit, they search out a new target. Am I imagining things?
Something that shocked me personally: the Hellcat, while boring, is not as bad a fighter as I always thought it was. I found myself deliberately choosing it over the Arrow. The Neutron guns really make a diference.
Also, the idea of having the Kilrathi aces fly specially marked and modified fighters is a very cool one, too bad we don't encounter Deathfang and Deathstroke. I wonder what their special loadout would have been. And, the Dralthi IV, while being a pretty crappy fighter, just looks incredibly cool when flying by. The whole game has held up pretty well I think.
I also read the WC3 novel while playing the game and Hobbes is said to be a Lt.Col. in the book - that matches his rank insignia in the WC3 movies I think. But I remember seeing the Colonel eagle on his uniform in WC2. So the good Hobbes got demoted between WC2 and WC3 as it seems?
Red and Blue squadraon in the novel are being described as flying both Arrow fighters. Putting aside the possibility that the Victory carried two variants of the same fighter, from the descriptions and the context on some passages, I think Red squadron was supposed to be the Hellcat squadron (point defense) and Blue Squadron the Arrow squadron (interceptos). Anyone came to a different conclusion ?
Hmm, a lenghty post. Maybe some0ne wants to share his thoughts? Anyway, it was very good to play WC3 after such a long time and an interesting experience because I experienced it quite differently from what I remembered. It was great fun and thanks to everyone who made it possible. I guess I'll play WC4 for earnest now and then try out Saga and finish Standoff. Maybe the WC1 and 2 expansions will be released by then. If not, well, I don't think I can deprive myself from playing WC 1 and 2 then any longer.
Now that I have a joystick again for the first time in...I don't know, at least four years I think, and almost all WC titles on GOG, I finally returned to replaying the WC games. While I had great fun playing Privateer again when it was released on GOG even though only on a keyboard, I didn't want to play the main WC games that way. And even though WC1 and 2 are my favourite parts, somehow I am refraining myself from playing them first - I'm still hoping that the add-ons will be released soon.
So, like DangerousCook, I found myself replaying WC3 for the first time in a long time. It was quite a pleasing experience and I finished it yesterday (and checked out the Delius and Proxima losing tracks but not Blackmane and Tamayo losing tracks).
WC3 was always my least favourite WC title (and that includes Academy and Priv2) and I even remember not having fun playing it. My dislike mostly stems from how the story was developed. I am no fan of destroying Kilrah and think the Kilrathi are shown just too much as clichéd villains who eat babies and attack transports carrying orphans. Also, I found the crew to be really unlikeable and the Terran ships to be boring in design whereas the Kilrathi fighters were ridiculously underpowered and their asymmetrical forms were taken a bit too much to the extreme I think.
Those gripes remain even after my recent replay. Flint and Cobra are so annoying personalities, ugh. I also think how they deposed of Angel pretty ingloriously and Blair moves on far too quickly for my taste. Stingray sure wasn't friendly to you in WC2 but I still liked him more than any one else in WC3.
I was also bothered by something I didn't remember bothering me before: the interaction with the crew, the way the story is told, I felt quite detached. I don't know but the way WC1 and WC2 tells the story more evoked a sense of community with my wingmen and my carrier than in WC3. I also felt pretty involved in WC4 with the crew, don't know why it felt all so shallow now in WC3. I also found there was very little humour.
I was also surprised at how easily I beat the game. Granted, I only played on Ace but I thought I'd have more troubles in the past with WC3 and after such a long time, I feared I had to lower the difficulty, but no, I almost had no problems at all and had only to replay some missions once, maybe twice, never more. The only fighter I really found hard to dogfight against was the Vakthoth because it seems to use its afterburners constantly. Every other fighter posed more or less no problem, except the Paktahn's tail turret maybe. And I wasn't trying to get all the kills but sent my wingmen to do their part of the work.
But before this reads as if I'm only complaining, I have to say: I really enjoyed playing the core game, i.e. flying and fighting. It was much more fun than I had remembered and WC3 has risen quite in my esteem. So, from a gameplay point of view, it's really excellent. And it looks far more bright and colourful than WC4.
Some things that surprised me: capships are more of a threat than I remembered. I knew that the Corvettes were a pain in the ass but even the other cap ships (except the carrier) did offer some serious threat and destroying the turrets on them was more difficult than I remembered. Also, I don't think I had as many missile misses in other WC games as here.
Speaking of missiles: I had the distinct feeling that IR missiles now reacquired lock even when first evaded or at least, when you fire them at a target but the target is destroyed before the missiles hit, they search out a new target. Am I imagining things?
Something that shocked me personally: the Hellcat, while boring, is not as bad a fighter as I always thought it was. I found myself deliberately choosing it over the Arrow. The Neutron guns really make a diference.
Also, the idea of having the Kilrathi aces fly specially marked and modified fighters is a very cool one, too bad we don't encounter Deathfang and Deathstroke. I wonder what their special loadout would have been. And, the Dralthi IV, while being a pretty crappy fighter, just looks incredibly cool when flying by. The whole game has held up pretty well I think.
I also read the WC3 novel while playing the game and Hobbes is said to be a Lt.Col. in the book - that matches his rank insignia in the WC3 movies I think. But I remember seeing the Colonel eagle on his uniform in WC2. So the good Hobbes got demoted between WC2 and WC3 as it seems?
Red and Blue squadraon in the novel are being described as flying both Arrow fighters. Putting aside the possibility that the Victory carried two variants of the same fighter, from the descriptions and the context on some passages, I think Red squadron was supposed to be the Hellcat squadron (point defense) and Blue Squadron the Arrow squadron (interceptos). Anyone came to a different conclusion ?
Hmm, a lenghty post. Maybe some0ne wants to share his thoughts? Anyway, it was very good to play WC3 after such a long time and an interesting experience because I experienced it quite differently from what I remembered. It was great fun and thanks to everyone who made it possible. I guess I'll play WC4 for earnest now and then try out Saga and finish Standoff. Maybe the WC1 and 2 expansions will be released by then. If not, well, I don't think I can deprive myself from playing WC 1 and 2 then any longer.