iiago
Spaceman
[Apologies for the long post, but I figure if anyone is interested in pontificating about this game's design, it's you guys]
Well I finally finished WC1, 2 and all the add-ons. Career total: 110 missions, 778 kills. Despite coming to these games about 30 years late, it's safe to say I became obsessed. So I'm wondering, why? I'm particularly thinking of WC1, but a lot of the same things applies to WC2.
It's not the cinematics, the graphics or nostalgia. I'm playing these games for the first time in 2017, and I don't mind saying that early on I almost demanded my money back because I found it almost unplayable.
But then...it suddenly worked. And I got hooked. Why?
This is what I'm thinking:
* The game feels unfair for the longest time because you can only take a few hits, but it consistently models the entire battlefield and the enemies without making any compromises for cheap deaths. That means that until you learn how the AI works, every now and again multiple ships out of your field of vision will target you at the same time and it's goodnight. But because you don't see where the shots came from you don't learn anything from your mistake - it feels like you died from something beyond your control.
* When you get better at the game two things happen - First, you get better at shooting. So the battles don't take as long (and so you're less likely to die). Second, you learn what's risky behaviour and when not to take risks (e.g. I learned not to screw around with Jalthi). Third, you learn to use the jets so that you actually have a variety of tools and strategies for the different ships - I felt like a genius when I stumbled across the "jet slide and shoot" technique. The three combine so that you start feeling that (mostly) when you die there WAS something you could have done about it, so it's not as frustrating.
* Once you realise the game is modelled consistently you can start to use that against the game. Go to the Nav points out of order - kill the "ambush" before you pick up your escort. Suddenly you feel like you've outwitted the game.
* Having fairly fragile ships, armour that doesn't regenerate and systems that get damaged means that the stakes can become very high very quickly. There were a few times when I had no shields, one gun and limping back to the Tigers Claw while praying that I didn't run into that one opponent that got away or bump into my wingman. My hands were shaking after I finally touched down.
* Despite the age of the graphics, the games are really good at getting you invested in your wingmen and the world. I replayed a lot of missions in WC1 because I didn't want Spirit to die - that's really clever considering the writers had to make me care about her using only visuals and a handful of lines of dialogue. So because you care about the world, your victories feel like achievements.
On a throwaway note, it seemed to me that WC1 was going for a "battle of Britain" feel and WC2 for a "life on an aircraft carrier" feel. I think the difference was that you spent all of WC1 in the officer's mess, which felt like being at Bomber Command during the blitz (the scoreboard and the bucket with dripping water helped with this - my brain immediately associated it with rain and a leaky roof). WC2 places you definitely on a larger vessel, which gives it a "Navy" feel.
Anyway. Hope someone found this interesting, and interested in anyone's thoughts?
Why do you think this game can be so frustrating and yet be so addictive?
Well I finally finished WC1, 2 and all the add-ons. Career total: 110 missions, 778 kills. Despite coming to these games about 30 years late, it's safe to say I became obsessed. So I'm wondering, why? I'm particularly thinking of WC1, but a lot of the same things applies to WC2.
It's not the cinematics, the graphics or nostalgia. I'm playing these games for the first time in 2017, and I don't mind saying that early on I almost demanded my money back because I found it almost unplayable.
But then...it suddenly worked. And I got hooked. Why?
This is what I'm thinking:
* The game feels unfair for the longest time because you can only take a few hits, but it consistently models the entire battlefield and the enemies without making any compromises for cheap deaths. That means that until you learn how the AI works, every now and again multiple ships out of your field of vision will target you at the same time and it's goodnight. But because you don't see where the shots came from you don't learn anything from your mistake - it feels like you died from something beyond your control.
* When you get better at the game two things happen - First, you get better at shooting. So the battles don't take as long (and so you're less likely to die). Second, you learn what's risky behaviour and when not to take risks (e.g. I learned not to screw around with Jalthi). Third, you learn to use the jets so that you actually have a variety of tools and strategies for the different ships - I felt like a genius when I stumbled across the "jet slide and shoot" technique. The three combine so that you start feeling that (mostly) when you die there WAS something you could have done about it, so it's not as frustrating.
* Once you realise the game is modelled consistently you can start to use that against the game. Go to the Nav points out of order - kill the "ambush" before you pick up your escort. Suddenly you feel like you've outwitted the game.
* Having fairly fragile ships, armour that doesn't regenerate and systems that get damaged means that the stakes can become very high very quickly. There were a few times when I had no shields, one gun and limping back to the Tigers Claw while praying that I didn't run into that one opponent that got away or bump into my wingman. My hands were shaking after I finally touched down.
* Despite the age of the graphics, the games are really good at getting you invested in your wingmen and the world. I replayed a lot of missions in WC1 because I didn't want Spirit to die - that's really clever considering the writers had to make me care about her using only visuals and a handful of lines of dialogue. So because you care about the world, your victories feel like achievements.
On a throwaway note, it seemed to me that WC1 was going for a "battle of Britain" feel and WC2 for a "life on an aircraft carrier" feel. I think the difference was that you spent all of WC1 in the officer's mess, which felt like being at Bomber Command during the blitz (the scoreboard and the bucket with dripping water helped with this - my brain immediately associated it with rain and a leaky roof). WC2 places you definitely on a larger vessel, which gives it a "Navy" feel.
Anyway. Hope someone found this interesting, and interested in anyone's thoughts?
Why do you think this game can be so frustrating and yet be so addictive?
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, just to play this game). Now with the new computers have to install the DosBox program, and works really good. the only handicap, its that you need to constant adjust the speed of the cycles, to run smooth against 4 enemies, sometimes i need to set litle faster, then slow down when had 1 or 2 enemies. Since then I´d buy all the series, WC3 WC4 WC5. I think you are rigth about the game, for me was the challenging, you in a Hornet against 5 Jalthi, oh... men!!! i´d loved it, the Afterbuner.. the sliding,.. set the speed always 20 kps more than your enemy max velocity, 300 for a jalthi, 380 for a Krant, 340 for a Gratha, tricks that you learn on the way... the game itself was constructed in a way that you beging learning who to play in your own way... your first mission?? Hornet with Spirit as Wingman, against a couple of Dalthri and Shalthi, then its becomes more challenging mission after mission, Iam still believe this is the best space simulator ever, way ahead off his time, even now, I wonder, this game with new graphics, but with the same platform, we´ll have a wonderfull game...
)... and the enemies sometimes get crazy in the afterburner, they dont figth you just running away in a big circle.. or some drhakai make some spin turns in a eternal loop with afterburners, try to catching and when you reallize you ar far far away.. happen to me several times.. to recall 1... defendig the Concordia against some Gotris and a Kamek.. 1 gotri beging to spin in after burmer, when all the others were dead, and with a autopilot ligth enable it cant let me dock, need to kill that little bastard that have about 35k away... but besides that love this game.... now i'll install the WC3... i am in 1 for all.... playing 1 after another.. to recall good memories of my youth... happy hunting laddie´s...