Ladies and gentlemen, I proudly present: The first preliminary version of the
Wing Commander: Tactical Operations Game Manual
Wing Commander: TacOps (or even shorter: WCTO) is a turn-based wargame played on a hex map. As with most fan projects, a whole lot of work and time went into it, and I can't tell you how glad I am that I'm now at a point where at least some of it actually shows.
So what are you supposed to do with a manual, besides reading it? Easy: Play the game! Since I'm still tinkering with the balancing of capships vs. fighters, I would appreciate if someone found the time to help me playtesting the whole thing (PBEM-style). You might have stumbled over one of my test mission in this post - that's the GUI, but since I have no clue how to implement networking capabilities in Flash, you'd have to e-mail me your commands.
Also, if you browsed through the manual and found typos, or you simply have comments, feel free to post them in this thread!
I'll release things like ship counters, missile markers, game maps and ship sheets as well, so you might print those out at home. And, of course, the advanced rules have to be finished (including asteroids and nebulae, damage to ship components, collisions, campaign rules, etc.).
Needless to mention, I'll only continue this project if it generates enough feedback. So if you're interested in a WC hex (board) game - or if you couldn't care less -, please let me know!
Here's the link to the manual: WCTO Game Manual v0.1 (ZIP-compressed PDF file; ~8.5 MB)
Wing Commander: Tactical Operations Game Manual
Wing Commander: TacOps (or even shorter: WCTO) is a turn-based wargame played on a hex map. As with most fan projects, a whole lot of work and time went into it, and I can't tell you how glad I am that I'm now at a point where at least some of it actually shows.
So what are you supposed to do with a manual, besides reading it? Easy: Play the game! Since I'm still tinkering with the balancing of capships vs. fighters, I would appreciate if someone found the time to help me playtesting the whole thing (PBEM-style). You might have stumbled over one of my test mission in this post - that's the GUI, but since I have no clue how to implement networking capabilities in Flash, you'd have to e-mail me your commands.
Also, if you browsed through the manual and found typos, or you simply have comments, feel free to post them in this thread!
I'll release things like ship counters, missile markers, game maps and ship sheets as well, so you might print those out at home. And, of course, the advanced rules have to be finished (including asteroids and nebulae, damage to ship components, collisions, campaign rules, etc.).
Needless to mention, I'll only continue this project if it generates enough feedback. So if you're interested in a WC hex (board) game - or if you couldn't care less -, please let me know!

Here's the link to the manual: WCTO Game Manual v0.1 (ZIP-compressed PDF file; ~8.5 MB)