I have had my doubts about the 'movie projects'... but we have recieved permission to host them (with some limitations - they can't have *all* the video from the game, for instance.) They also don't really compete with the games - with all respect to Queeg and company, nobody cares about the Wing Commander IV video if they haven't already played the game.
Actually, the one where we ran into the most trouble was the Wing Commander Prophecy DVD materials.... since they included *all* the video from the game. I felt very strongly that we had to get that out, though, because there was no other way to have it available (EA doesn't even have the game in their archive, so it's unlikely to appear in the future). Nevertheless, we had to develop them as a 'patch' for the CD-ROM game rather than just extracting an image of the DVD.
DVD was more complicated, but I have to say that the work around is quite clever. I'm glad they agreed to it.So, as a point of curiosity, under the conditions that were agreed to would it be allowable to use those video clips in a campaign if only those video clips which were used for the WC3 or WCIV movie projects were used, and not all the video from the game?
I can totally understand why the WCDVD was more complicated, but I have to say that the work around is quite clever. I'm glad they agreed to it.
Also, I do have to say I would be interested in what Dyret proposed. I would also be interested in a Border World campaign set during the WC3 timeline to show that conflict from their perspective. There really are a lot of options out there, which is why I hope to see more fan missions released: to spark creativity and explore these possibilities.
I'm not sure exactly what you mean. The Union of Border Worlds didn't exist at that time... in fact, WC3 *is* a 'Border Worlds' campaign. The game is set in that region of space and involves the same characters who end up flying for the Union when it's formed after the war.

I'm not sure exactly what you mean. The Union of Border Worlds didn't exist at that time... in fact, WC3 *is* a 'Border Worlds' campaign. The game is set in that region of space and involves the same characters who end up flying for the Union when it's formed after the war.
"many people thinks it was the Border Worlds that kept us i the war long enough for colonel here to lower the boom" This qoute from Vagabond suggests that BW (perhaps BW miltia) was involved in the war. personally I always thought that BW achieved during the war status similar to this of 13 colonies (later founder states of the U.S.) during Seven Years' War. but this is no place for this discussion
Also, wasn't Intrepid refitted as Carrier during Kilrathi war? that would mean that BW militia had at least one carrier and it could make interesting scenario (I'd love to fly WCIV Banshee against the cats)
Beside the nice idea their is still the problem that the models would have to be done. I think we have older Banshee and a Avenger models. A Durango should be easy to build..in both variations...but I doubt that we will get to do these anytime soon. Our first priority is to get the rest of the ships we need for the main release done.
But keep your ideas alive. When time comes their might be some of these things possible.
I even have one mission almost done...
Reminds me of the Landreich. Is it know where they stand?
From what I remember the Landreich was an independet system or two and is it till WC3. When the Union of Borderworlds is formed has the Landreich become a part of it or is it still independend?
Aynway haveing a story around the Landreich or a borderworld pilot (WC3 borderworld planet or a WC4 UBW) could be interesting. Do we know when the fighters we see in WC4 where put into service?
I could imagne that the Banshee was an older design that was allready in use during the Kilrathi war and was the pendant for the Arrow and Hellcat for local system defance. Haveing just one type of fighter instead of the two for larger military operations.
The Vindicator was kind of new IIRC and the Avenger was also a "newer" design beeing a modified shuttle.
But if there are realy no infos then they could be build and used anywhere. Are there any upcomming infos from Arenas manual that aren't know so far...at least not to the public. You seams to have some more infos about this than most people do.
, but they included the asteroid field (like in the original game), and my frame rate turned to crap - and I don't think my computer is that obsolete. Even on the lowest graphics settings, I couldn't even jump back to the previous system before being destroyed. I dropped the game right there. Today, my opinion of the remake isn't quite as harsh as LOAF's, but it's pretty close.There's nothing that a few film noir elements can't improve.When Standoff announced they were doing the Fleet Action novel I was ecstatic. That was one of my favorite non-playable storylines of the war, and somehow, they made it even better.

From what I remember the Landreich was an independet system or two
So you think it would be storywise ok if we say that during the Kilrathi War there where Banshees, Vindicators and Avengers for smaller planetary defences in small numbers?
The Banshee looked like a cheap to build fighter using proven technology. The Avenger is a converted shuttle or SAR craft so its also some kind of a cheaper ship.
Only the Vindicator seams to be a bit newer.
But if there are realy no infos then they could be build and used anywhere. Are there any upcomming infos from Arenas manual that aren't know so far...at least not to the public. You seams to have some more infos about this than most people do.
One, I believe, wasn't it?...
Aynway haveing a story around the Landreich or a borderworld pilot (WC3 borderworld planet or a WC4 UBW) could be interesting. Do we know when the fighters we see in WC4 where put into service?

Which brings me to a question that's been bugging me for a while: How does wc community feel about fan created alternate wc future?
I was not talking about redoing the past of wing commander but simply using all that has happened in all the current games as an immensely rich background of the story. It can give a lot of inspiration to anyone, why not use that?
What makes a creative person that gets paid for doing official storyline different from a creative person that makes it for free unofficially?
What makes a creative person that gets paid for doing official storyline different from a creative person that makes it for free unofficially? Are the ideas of the first automatically better than the ideas of the other?