eddieb
Vice Admiral
Upcoming Flight Commander 1.1 release
All:
Welcome to the Flight Commander Forum. I'll start out by listing the already implemented features which will appear in the soon to be released version 1.1.
new features in 1.1
Mission editor improvements
All:
Welcome to the Flight Commander Forum. I'll start out by listing the already implemented features which will appear in the soon to be released version 1.1.
new features in 1.1
- Dynamic lighting
- Comm videos, including new status comms, and a reworked comm menu.
- Target cam, showing 3d orientation of target in the cockpit.
- Asteroids
- Weapons have transparency
- Charging mass charges
- Certain guns can now damage capships.
- Decoys, and AI to use them
- Cool new cutscenes for takeoff, landing, and eject
- Advanced graphic options for better performance, including Texture compression, disable v-sync
- In game fiction viewer
- Turrets (no ai just yet)
- Cockpit improvements (ITTS, More transparency, New color scheme)
- More sector graphics
- Lens flares
- Missile exhaust and more missile sounds
- Can import more graphic files, include jpegs and transparent pngs.
- Many more capships available.
- Hull damage, and damage reports.
- Missile lock and eject alerts
Mission editor improvements
- Copy and paste ships
- Drag and drop
- Autopilot until reaching a given nav point.
- Eject with a pickup cutscene