Thoughts on Privateer 2

See if you can find one of the old MS Sidewinders with the throttle and rudder controls built in- it's probably the most practical joystick ever for WC games, and works great with the Mechwarrior line as well. As for P2- I have had a love/hate relationship with it. When I first bought it back in the 90's, I extremely disliked it because it didn't seem connected to the WCU at all. I played through it again a couple years ago, and it actually was decent- I liked being able to hire a monolith on strike missions to use as an impromptu escort destroyer, and the weird sets, which had turned me off when I was younger, were just fantastic bubblegum sci fi now.

I had no idea you could run from ships though!! I remember a couple times that stupid military dreadnought near one of the jump gates decided it wanted to kill me for no reason- and I'd usually be in a situation where I'd be flying a dinged up aurora who just used his torps at the last jump point to kill a pirate cruiser, so killing it was not an option (it would just hose me with fire if I got anywhere near it)- man that thing pissed me off because I thought I couldn't run from it, so I was as good as dead!
 
Yay!

I remember spending 120 Pesos (120 U$S at that time) for Priv2.
The game was pretty nice with the crashes and bugs, the only 2 things that i didn't liked were the no autopilot while enemies near (the pirate gauntlet like someone said) and the spanish voices.
 
Like LOAF mentioned, you can flee and them jump away with enemies still present. At 3600 klicks, your jump indicator turns green. Not a lot of people seemed to know about it though, and those that did found it difficult to use. A fast ship helps.
I was aware of that - I resorted to that tactic when I first played the game many years ago. Unfortunately, the time it takes to get out of range in a slower ship was often not worth taking the time and effort to blast the pirates myself (unless I had suffered a lot of damage).
 
I initially played the Windows patch on WinXP some time ago, but for some reason when I started playing again recently, the game would crash on any attempt to launch.

I had the exact same problem, even when playing in dosbox. To fix this, you have to set the midi driver to soundblaster pro/16. No mpu401(or what it's called)/Gravis Ultrasound or other stuff. Just use the good old Soundblaster and you should be set.
I have the DOS version and applied the win95 patch. No more crashes so far (Played till Ceres Labs in one run). Maybe it works for you, too. :)
 
Heh, thanks for the tip, but I meant I had tried playing it again on my WinXP machine after it had been sitting there for a while. Meaning that I had played it successfully previously, but not when I tried it again recently.
 
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