Things I *don't* like about WC1

Concordia

Swabbie
Banned
1.) Graphics
-While they were good in 1991, they are lousy by today's standards. This is in hind-sight from a 2003 point of view.
-The ships are only limited to 256 colors, leaving the ships with very basic colors such as green, red, orange, yellow. There are also silver colors as well, and some brown, but that's about it. The colors are not muted or toned-down.
-The ships moved jerky.
*When they turned left, they did so not in one smooth motion, instead you saw them from the front, then suddenly from the side.
*This was because they used hand-drawn pictures, and turned them into sprites... whatever they are and only took pictures of them from certain angles, so they wouldn't have to incorporate an entire 3D-Mesh into the design which would have been beyond the resources of their technology back then, and even if not, would have been beyond the system-requirements of most computers.
-The laser beams, and neutron bolts look like balls of light, rather than beams. That's not realistic.

2.) Flak Cannons
-Oi Vey! These are these stupid balls of light which explode. They are so stupid!
-How do you make energy explode? Maybe if it was some kind of plasma charge, but exploding balls of fire?
-These were put in because they probably didn't have the resources or system requirements to simulate dozens of smaller point-defense guns, which would have been way cooler.

3.) Capship's Shields
-They're too thin: If you can disable their shields with a single running pass, in one fighter, they're too weak!
-Capships are supposed to be big vessels of war. They should be able to take a couple of shots from a fighter attack and not fail.

4.) Capship's Armor
-They're too thin: If you can gun them down in a single running pass with a few
-Capships are large vessels with a thick layer of armor. They should be able to take a pounding without failing.

5.) You get a medal for surviving a bailout?
-That's stupid. The exception is if you get injured during the course of the bailout... that's called a Purple Heart.

6.) Fighters carry too few missiles
For a fighter that's some 36 meters long (Raptor) one could expect to carry more than 5 missiles.

7.) TCS-Tiger's Claw
-She's not completely covered: Her flight-deck is uncovered for a good part of the forward deck. This is bad because fighter hangars could be strung along the sides of the runway if the bay was covered, thus reducing fighter capacity.
-She lack's a fly-through flight-deck requiring pilots to fly in through the front. This was probably due to the limitations of the game-engine or because nobody seriously gave it much thought.
*in reality such an arrangement would have required fighters to approach the carrier with closure rates in excess of 300 kps. Too fast to land! The only ways it would work, would be to fly in reverse as you approach the carrier head-on so that the carrier overtakes you slightly, or to fly ahead of the carrier, and slow up so the carrier overtakes you from behind.
-Still couldn't they have had you fly towards the rear of the carrier for landing?
-The ship has two pylons on either side of the ship, and under each wing. I have no idea what these things do. The drawings seem to suggest a gunning port, since there are 2 turrets wrapped around each one. Other suggestions were that they were some kind of bombardment-cannon.
7a.) The ship's too small
-How do you wedge 104 fighters into a ship with that size and shape? Especially when the Ranger from WC3 was longer, and deeper (top to bottom thickness) and only carried 40-fighters.
-And all the Bengal's after the Tiger's Claw were 10 meters SHORTER, and still carried the same fighter-capacity! At least it certainly appears so.
7b.) The mass is insane!
-In reality a 700 meter ship weighing in at only 80,000 metric tons would be a light-weight, but Wing Commander weights are skewed. 80,000 metric tonnes for a capship which is only 700 meters is absolutely insane. Particularly considering that a Ranger, which 20 meters longer, weighs 52,000 tonnes lighter, and the Concordia, which was bigger by 283.7 meters, and one of the Confederation's largest capships until the Behemoth, and Vesuvius came out, weighed in at only 73,000 metric tonnes.
-To their defense, it was later stated that the Bengal weighed only 60,000 metric tonnes in the WC4 Novel.

8.) Mass
8a.) Fighter's Mass
-The fighters are WAY too light
-The Raptor for example, at 36 meters (120 feet about), weighs in at only 20 metric tonnes (that's 44,000 pounds). Maybe fully empty, but this ship's got a nuclear reactor onboard, and it's respective shielding, (can't be light), missiles, shield-generators, capacitors, powerful lasers and neutron-guns, armor, not to mention inertial dampers, magnetic-ramscoops, thrusters and their respective fuel-tanks, landing-gears, and several mines.
8b.) Capship's Mass: Now if you thought fighter's were a little bit light, you should have some fun with this!
-The Exeter is longer than all modern-day aircraft carriers, and weighs around a 10th that of most of them. Granted it doesn't carry 92 fighters and stuff, but still, that's a bit light. A modern ship which weighs about as much as an Exeter is a Ticonderoga-Class guided-missile Cruiser (CG), which is 567 feet long (173 meters) about.
-I actually prefer the ships sizes in metric since capships along with fighters would have to carry things that most modern-ships don't have.

9.) Carrier's Crew Compliment
-The Bengal only has a crew of like 550.
-With 104 fighters and about 4-5 men to service a single aircraft, that's 416 people already, as much as 520. Plus on most usual Carriers there are about 1.5 times as many pilots as aircraft (USN)
-104 x 1.5 = 156.
-So counting 4 techs to a fighter, and 1.5 men per 104 fighters, you have a grand total of (drumroll please) = 572 people.
-Plus that doesn't even count the naval crew which operate the ship. That would probably be a little less than half that. So you could easily walk away with 900 men onboard that thing. And that's pretty thin considering modern day carriers have about 5,500 men onboard.

10.) The Ralari
-It looks like a big-giant fighter, which is really the only capship design I strongly object to. Oddly enough the Hakaga followed the same basic design, and it looks cool enough (of course it's much more bloated and beefed-up).

11.) Kilrathi Fighters
-Salthi: Looks like a Star Trek TNG Shuttlecraft with forward sweeping wings on it. Doesn't look up to snuff with a Kilrathi fighter. Even the SWC version doesn't look much better, but it's acceptable.
-Gratha: Looks more like an airliner than a heavy fighter.
-Jalthi: Too wide... maybe this could be a good thing, but I don't know how it would fit on any carrier. Maybe it's the Kilrathi equivalent of the Broadsword...

12.) Transports in General
-Drayman: WTF is this? It looks like a box with soda-cans pushing it and a bridge in front of it.
-Diligent: Huh? This looks a little bit better because of it's coloring. But still, it looks like a scaled-up Drayman except it's carrying a blue-colored compressed-gas canister under it's belly instead of a brown-colored box behind the bridge.

13.) Kilrathi Capships
-Ralari: It looks like a gigantic fighter, which I'm not fond of.
-Fralthi: It's got it's engines on nacelles? Who does this? An engine failure would produce such intense yaw that the ship would come a part in a flash before they even knew the engine failed. No... to be honest, it reminds me of a hot-rod turned into a Capital ship.
-Snakeir: Looks ugly and stupid. At least they got one idea right... PUT YOUR CONNING TOWER LOW ON THE FRAME (notice the blue area which is just above the flight-deck?)

14.) The Tiger's-Claw needs to refuel???
-I thought all capships, particularly CARRIERS, could refuel themselves as they went?
-Shameful considering the Tiger's Claw is a practically totally-independant carrier. At least with escorts, it still needs tankers whever it went... great! I'm amazed the Kilrathi didn't just cook every transport in the area. It's one thing to be dependant on food and supplies, but to be dependant on fuel is another thing. That's why we built nuclear-powered aircraft carriers!

15.) Only 8-guns?
-The Tiger's Claw's 8-laser cannons are a bit light considering the much older, and lighter Ranger-Class was able to carry 11 of them. Sure the Bengal carried more point-defense guns, but we don't see them in the game, now do we? The six-missiles are a good touch though.

16.) The Venture has no turrets
-No, I'm serious. In the novel, William R. Forstchen fixed that problem with several pen-strokes, but still. It required a novel to fix that!

17.) Sometimes your actions factor too-deeply into the plot.
-So what if you have to bail out? Why do you always lose that mission? Some other guy might be able to do the same job. It's not all you. I know the Army of One thing is a slogan for the Army, but it's a crock of sh*t. Wars are not won through one person, they are fought through team-work, dedication, and cleverness. I could understand in some cases you ARE the deciding factor, but every time you bail out, you lose?

18.) Jumpspace Communication?
-In WC1:SM1, they talk about that in length, explaining why they have to make so many jumps. That makes no sense. They can communicate through jump points or through jump-buoy's. That may make sense... if they're jumping so they can contact a jump buoy through line of sight, but that's another story. They also can also send translight msgs which somehow travel faster than the speed of light and make the lights go dim.

19.) The medal of valor looks like Saturn, which looks silly. Why not use the Medal of Honor.

20.) Ranks: They should all be navy. Naval Aviators? You know?

-Concordia
 
*This was because they used hand-drawn pictures, and turned them into sprites... whatever they are and only took pictures of them from certain angles, so they wouldn't have to incorporate an entire 3D-Mesh into the design which would have been beyond the resources of their technology back then, and even if not, would have been beyond the system-requirements of most computers.

You could easily have 3D meshes in 1990 -- in fact, most games did. Wing Commander was *special* because it used sprites, which were significantly more detailed at the time. Ships would look like triangles and boxes if they were your precious "3D meshes".

-The laser beams, and neutron bolts look like balls of light, rather than beams. That's not realistic.

Yeah, because *BOLTS* always look like *BEAMS* in real life. Like how circles are all really squares. And we all know that in real life when you ball up a bunch of neutrons and shoot them out of a gun, they'll look like a... something or other.

2.) Flak Cannons
-Oi Vey! These are these stupid balls of light which explode. They are so stupid!
-How do you make energy explode? Maybe if it was some kind of plasma charge, but exploding balls of fire?
-These were put in because they probably didn't have the resources or system requirements to simulate dozens of smaller point-defense guns, which would have been way cooler.

Yeah, because little laser bolts require way more processing power than black and orange explosions. They're in the game because it's trying to be World War II in space -- and the capship attacks are supposed to be like WW2 bombing runs.

3.) Capship's Shields
-They're too thin: If you can disable their shields with a single running pass, in one fighter, they're too weak!
-Capships are supposed to be big vessels of war. They should be able to take a couple of shots from a fighter attack and not fail.

4.) Capship's Armor
-They're too thin: If you can gun them down in a single running pass with a few
-Capships are large vessels with a thick layer of armor. They should be able to take a pounding without failing.

Groan.

5.) You get a medal for surviving a bailout?
-That's stupid. The exception is if you get injured during the course of the bailout... that's called a Purple Heart.

In Wing Commander, it's called a Golden Sun.

6.) Fighters carry too few missiles
For a fighter that's some 36 meters long (Raptor) one could expect to carry more than 5 missiles.

First of all, the length of a fighter has absolutely nothing to do with how many missiles it carries -- in Wing Commander 1, missiles are mounted on under-wing racks. You could have a million-meter that could only fire a single missile if it had half a meter wide wings. Missiles in later Wing Commander games are carried in internal hardpoints, and so can be 'salvoed' internally.


7.) TCS-Tiger's Claw
-She's not completely covered: Her flight-deck is uncovered for a good part of the forward deck. This is bad because fighter hangars could be strung along the sides of the runway if the bay was covered, thus reducing fighter capacity.
-She lack's a fly-through flight-deck requiring pilots to fly in through the front. This was probably due to the limitations of the game-engine or because nobody seriously gave it much thought.
*in reality such an arrangement would have required fighters to approach the carrier with closure rates in excess of 300 kps. Too fast to land! The only ways it would work, would be to fly in reverse as you approach the carrier head-on so that the carrier overtakes you slightly, or to fly ahead of the carrier, and slow up so the carrier overtakes you from behind.
-Still couldn't they have had you fly towards the rear of the carrier for landing?
-The ship has two pylons on either side of the ship, and under each wing. I have no idea what these things do. The drawings seem to suggest a gunning port, since there are 2 turrets wrapped around each one. Other suggestions were that they were some kind of bombardment-cannon.
7a.) The ship's too small
-How do you wedge 104 fighters into a ship with that size and shape? Especially when the Ranger from WC3 was longer, and deeper (top to bottom thickness) and only carried 40-fighters.
-And all the Bengal's after the Tiger's Claw were 10 meters SHORTER, and still carried the same fighter-capacity! At least it certainly appears so.


7b.) The mass is insane!
{Mass Crud Snipped for Space}

You seem to have missed basic physics. There is no inherent correlation between *length* and *mass*. I can construct something that's a meter long which masses a thousand times something that's a thousand meters long. You cannot say "Oh, this is 36 meters long, it *has* to weigh 6,000 pounds!". There's no situation where that makes sense -- it requires a host of other variables that we just don't have. And saying "Oh, but a completely unrelated piece of technology from 700 years before is different!" is similarly inane.

9.) Carrier's Crew Compliment
-The Bengal only has a crew of like 550.

This complaint is based on faulty information: the complement of the Tiger's Claw was 750, not including pilots (WC1/2 Guide).

12.) Transports in General
-Drayman: WTF is this? It looks like a box with soda-cans pushing it and a bridge in front of it.
-Diligent: Huh? This looks a little bit better because of it's coloring. But still, it looks like a scaled-up Drayman except it's carrying a blue-colored compressed-gas canister under it's belly instead of a brown-colored box behind the bridge.

They're the same ship. The idea is that it's modular -- the tanker version carries a big blue tank, the transport version carries a large cargo container.

-Fralthi: It's got it's engines on nacelles? Who does this? An engine failure would produce such intense yaw that the ship would come a part in a flash before they even knew the engine failed. No... to be honest, it reminds me of a hot-rod turned into a Capital ship.

It has four engines distributed evenly across its stern -- two of which are in the center of the ships 'body'.

(And regarding your inane commentary, the *MEANING OF THE WORD NACELLE* is that it's an enclosure for an aircraft engine. So the response to "Who does this?" would be *EVERYONE*.)

14.) The Tiger's-Claw needs to refuel???
-I thought all capships, particularly CARRIERS, could refuel themselves as they went?
-Shameful considering the Tiger's Claw is a practically totally-independant carrier. At least with escorts, it still needs tankers whever it went... great! I'm amazed the Kilrathi didn't just cook every transport in the area. It's one thing to be dependant on food and supplies, but to be dependant on fuel is another thing. That's why we built nuclear-powered aircraft carriers!

Any ship operating with scoops closed will have to either refuel or spend weeks floating around in deep space collecting hydrogen. Didn't you wonder why we're always attacking Kilrathi fuel depots and tankers?

15.) Only 8-guns?
-The Tiger's Claw's 8-laser cannons are a bit light considering the much older, and lighter Ranger-Class was able to carry 11 of them. Sure the Bengal carried more point-defense guns, but we don't see them in the game, now do we? The six-missiles are a good touch though.

16.) The Venture has no turrets
-No, I'm serious. In the novel, William R. Forstchen fixed that problem with several pen-strokes, but still. It required a novel to fix that!

The turrets mentioned in Milk Run (which, incidentally, wasn't written by Mr. Forstchen...) appear in the ships schematics in Claw Marks. Ditto the rest of the turrets on the Tiger's Claw. The game has no reason (or ability) to simulate them.

17.) Sometimes your actions factor too-deeply into the plot.
-So what if you have to bail out? Why do you always lose that mission? Some other guy might be able to do the same job. It's not all you. I know the Army of One thing is a slogan for the Army, but it's a crock of sh*t. Wars are not won through one person, they are fought through team-work, dedication, and cleverness. I could understand in some cases you ARE the deciding factor, but every time you bail out, you lose?

That's the opposite of WC1, though -- you can lose a heck of a lot of missions and still win the game. And even if you lose the campaign, the war continues at the end of the game.

18.) Jumpspace Communication?

I don't think you understand... or are pretending not to on purpose. What Halcyon says in SM1 is that the Tiger's Claw has been in contact with Confed High Command, and have therefore been making a lot of jumps... *because they've been given orders to move to Goddard*. Confed High Command ordered them to Goddard, so they made a number of jumps to get there. You're misreading the scene.

19.) The medal of valor looks like Saturn, which looks silly. Why not use the Medal of Honor.

Because the Medal of Honor is a different award -- we see it mentioned in various novels, and like the real Medal of Honor it's awarded by the civilian government and not by field commanders. Halcyon would not have the authority to award Blair the Senatorial Medal of Honor two hours after he finishes the final mission...

20.) Ranks: They should all be navy. Naval Aviators? You know?

Yeah, because there's no such thing as an Air Force (Space Force? Air Force? Get it? You know?).
 
Originally posted by Concordia
<snip whining about 13 year old graphics>
-The laser beams, and neutron bolts look like balls of light, rather than beams. That's not realistic.

As opposed to beams of light that you can somehow see and move slower than the speed of light? Damn those unrealistic balls!

2.) Flak Cannons
-Oi Vey! These are these stupid balls of light which explode. They are so stupid!
-How do you make energy explode? Maybe if it was some kind of plasma charge, but exploding balls of fire?
-These were put in because they probably didn't have the resources or system requirements to simulate dozens of smaller point-defense guns, which would have been way cooler.

I actually thought Flak was neat. It was much harder to attack ships with an insane amount of flak coming out of them than those with the later laser turrets. As it stands though, your comment of the concept being stupid is rather pointless when you look at almost every other weapon in the game

3.) Capship's Shields
-They're too thin: If you can disable their shields with a single running pass, in one fighter, they're too weak!
-Capships are supposed to be big vessels of war. They should be able to take a couple of shots from a fighter attack and not fail.

Conveniently, shields get stronger later. I could go through in-universe reasonings, but I doubt that'd make you happy.

4.) Capship's Armor
-They're too thin: If you can gun them down in a single running pass with a few
-Capships are large vessels with a thick layer of armor. They should be able to take a pounding without failing.

See above.

5.) You get a medal for surviving a bailout?
-That's stupid. The exception is if you get injured during the course of the bailout... that's called a Purple Heart.

How is a medal for ejecting from your ship and not dying any more stupid than a medal for getting hurt?

6.) Fighters carry too few missiles
For a fighter that's some 36 meters long (Raptor) one could expect to carry more than 5 missiles.

One obviously couldn't expect this, as they don't.

7.) TCS-Tiger's Claw
-She's not completely covered: Her flight-deck is uncovered for a good part of the forward deck. This is bad because fighter hangars could be strung along the sides of the runway if the bay was covered, thus reducing fighter capacity.

I think you said that backwards... but as it stands, there's no differrence between adding space through covering a runway, and adding hanger space by putting walls somewhere else. Actually, you'd add more hanger space for the same amount of additional material by picking some random area where you wouldn't need to hollow out the center.

-She lack's a fly-through flight-deck requiring pilots to fly in through the front. This was probably due to the limitations of the game-engine or because nobody seriously gave it much thought.

In actual operations, one would expect you'd only use one direction for landing anyway. Modern aircraft carriers don't have people landing in both directions, do they?

*in reality such an arrangement would have required fighters to approach the carrier with closure rates in excess of 300 kps. Too fast to land! The only ways it would work, would be to fly in reverse as you approach the carrier head-on so that the carrier overtakes you slightly, or to fly ahead of the carrier, and slow up so the carrier overtakes you from behind.

Or they could... you know... fly slowly. If you're not running from something, you can just slow down to land fighters, if you are running from something you'll be running with scoops closed and you'll have to do all sorts of fun velocity matching no matter which direction you approach from.

-Still couldn't they have had you fly towards the rear of the carrier for landing?

I'm sure they could have.

-The ship has two pylons on either side of the ship, and under each wing. I have no idea what these things do. The drawings seem to suggest a gunning port, since there are 2 turrets wrapped around each one. Other suggestions were that they were some kind of bombardment-cannon.

I'm not exactly sure what you're talking about.

7a.) The ship's too small
-How do you wedge 104 fighters into a ship with that size and shape? Especially when the Ranger from WC3 was longer, and deeper (top to bottom thickness) and only carried 40-fighters.

The Ranger class is able to hold very little for it's size due to it being incredibly hollow. The Tiger's Claw appears, at a quick look at approximate volumes, to have plenty of space for her fighters.

7b.) The mass is insane!

All Wing Commander ship masses, in all the games, are insane by modern standards. As a result, one can assume they've worked out some insanely light construction materials.

-The Raptor for example, at 36 meters (120 feet about), weighs in at only 20 metric tonnes (that's 44,000 pounds). Maybe fully empty, but this ship's got [...] missiles [...] and several mines.

I like how you mentioned it may be fully empty (a ship's mass would, in fact, be given unloaded), and then go on to list missiles and mines.

-I actually prefer the ships sizes in metric since capships along with fighters would have to carry things that most modern-ships don't have.

This doesn't seem to make any sense at all.

-With 104 fighters and about 4-5 men to service a single aircraft, that's 416 people already, as much as 520. Plus on most usual Carriers there are about 1.5 times as many pilots as aircraft (USN)
[...]
-So counting 4 techs to a fighter, and 1.5 men per 104 fighters, you have a grand total of (drumroll please) = 572 people.

Firstly, Confed carriers don't carry more pilots than fighters. If anything, they carry more fighters than pilots, having a spare fighter per squadron for backup. Secondly, we also don't really see anywhere near 4-5 men being assigned to service a single aircraft, and there's no reason to believe there would be.

-Jalthi: Too wide... maybe this could be a good thing, but I don't know how it would fit on any carrier.

Through the hangar!

12.) Transports in General
-Drayman: WTF is this? It looks like a box with soda-cans pushing it and a bridge in front of it.

It seems like a perfectly logical way to design a zero gravity transport to me...

14.) The Tiger's-Claw needs to refuel???
-I thought all capships, particularly CARRIERS, could refuel themselves as they went?
-Shameful considering the Tiger's Claw is a practically totally-independant carrier. At least with escorts, it still needs tankers whever it went... great! I'm amazed the Kilrathi didn't just cook every transport in the area. It's one thing to be dependant on food and supplies, but to be dependant on fuel is another thing. That's why we built nuclear-powered aircraft carriers!

Actually, I assume that since it's working alone against the enemy the Tiger's Claw was spending a heck of a lot of time with scoops closed, which would be a perfectly legitimate reason to require refueling.

15.) Only 8-guns?
-The Tiger's Claw's 8-laser cannons are a bit light considering the much older, and lighter Ranger-Class was able to carry 11 of them. Sure the Bengal carried more point-defense guns, but we don't see them in the game, now do we? The six-missiles are a good touch though.

The Tiger's Claw is the most insanely armed carrier we ever see.

16.) The Venture has no turrets
-No, I'm serious. In the novel, William R. Forstchen fixed that problem with several pen-strokes, but still. It required a novel to fix that!

No it didn't :(

17.) Sometimes your actions factor too-deeply into the plot.
-So what if you have to bail out? Why do you always lose that mission? Some other guy might be able to do the same job. It's not all you. I know the Army of One thing is a slogan for the Army, but it's a crock of sh*t. Wars are not won through one person, they are fought through team-work, dedication, and cleverness. I could understand in some cases you ARE the deciding factor, but every time you bail out, you lose?

I, personally, enjoy games where it matters if I win or lose. However, it isn't like you lose the war in the first game if you fail some missions.

18.) Jumpspace Communication?
-In WC1:SM1, they talk about that in length, explaining why they have to make so many jumps. That makes no sense. They can communicate through jump points or through jump-buoy's. That may make sense... if they're jumping so they can contact a jump buoy through line of sight, but that's another story. They also can also send translight msgs which somehow travel faster than the speed of light and make the lights go dim.

I'm not exactly sure what you're saying here... The only time I can think of the Tiger's Claw making a jump because of commuications in SM1 is to check on Goddard because it's stopped sending out communications... As it isn't sending out communications, it's difficult to communicate without going and physically checking on them...

19.) The medal of valor looks like Saturn, which looks silly. Why not use the Medal of Honor.

Because it's different?

20.) Ranks: They should all be navy. Naval Aviators? You know?

They would be, if they were naval aviators like Jason Bondarevsky.
 
Yeah, because there's no such thing as an Air Force (Space Force? Air Force? Get it? You know?).

Honestly, in WC... There shouldn't have even been a space force. The navy is fully capable of supporting itself...

The navy ships should have a navy-crew onboard. Both Airwing and Crew.

-Concordia
 
Originally posted by Bandit LOAF
You could easily have 3D meshes in 1990 -- in fact, most games did. Wing Commander was *special* because it used sprites, which were significantly more detailed at the time. Ships would look like triangles and boxes if they were your precious "3D meshes".

My point was not that... my point was that Sprites or not, one moment the ships flying straight at you, it turns and then suddenly it's side is facing at you with no space in between where it turns. It's like right at you, then 90 degrees away... it doesn't work that way in real life. That's what I was saying.

Yeah, because *BOLTS* always look like *BEAMS* in real life. Like how circles are all really squares. And we all know that in real life when you ball up a bunch of neutrons and shoot them out of a gun, they'll look like a... something or other.

That's not the point. In real life they'd be invisible in space, but that's not the point. If they were invisible, you wouldn't know where they were. But assuming they were visible, they'd look like beams.


Yeah, because little laser bolts require way more processing power than black and orange explosions. They're in the game because it's trying to be World War II in space -- and the capship attacks are supposed to be like WW2 bombing runs.

In WC3 they were elimintated, and in WC4, the Vesuvius was brand new, yet she lacked the flak-cannons.

My point was not whether they were cool or not, or whether it achieved the goal of simulating world war 2 in space, my point was whether they were realistic or not. And they weren't.

They were also lame...


Hey, it's a valid point! The ship's shields in WC1 are insanely low. No matter what era you're in the ships shouldn't be destroyable with a single flying run.

Capships are supposed to be big and fearsome, not just thinly armored boxes in space with engines on them that go boom with a couple of hits. They're supposed to be tough!

I don't mean that I want invincible ships. But, they should be tougher. Not quite as tough as WC2, but...

In Wing Commander, it's called a Golden Sun.

Thank you! I couldn't remember that medal for the life of me.

First of all, the length of a fighter has absolutely nothing to do with how many missiles it carries -- in Wing Commander 1, missiles are mounted on under-wing racks. You could have a million-meter that could only fire a single missile if it had half a meter wide wings. Missiles in later Wing Commander games are carried in internal hardpoints, and so can be 'salvoed' internally.

Well, I think that in itself is stupid. You must remember that when I wrote this lengthly thing earlier today, I forgot several crucial points which I failed to mention. Plus I had encountered a thing called a 10,000-word limit. In fact if you notice carefully, you will find that my message has exactly 10,000 characters (aren't you proud of my achievement?).

I think external hardpoints in their own right are stupid. It's not smart to place hardpoints on your outsides. First of all, it produces a large Radar-Cross Section which makes you very easy to detect. Second of all, they can be picked off during a battle. You know, shoot off all your enemy's missiles. That sounds fun actually...

Now internal hardpoints don't increase radar-cross section, don't have the problems associated with being shot-off... (by the time you got through to them, you would already have blown the fighter up)

If you have to worry about internal hardpoints being high-tech. Fear-not-- they are current tech. Look at the F-22...


You seem to have missed basic physics. There is no inherent correlation between *length* and *mass*. I can construct something that's a meter long which masses a thousand times something that's a thousand meters long. You cannot say "Oh, this is 36 meters long, it *has* to weigh 6,000 pounds!". There's no situation where that makes sense -- it requires a host of other variables that we just don't have. And saying "Oh, but a completely unrelated piece of technology from 700 years before is different!" is similarly inane.

Actually, there is in this case (between mass and length). See, most aircraft of a given size tend to have a similar weight...

Let me give you an example...

Lockheed L-1011-1
Length: 177 feet
Span: 155 feet
Weight: 430,000 pounds MGTOW

McDonnell Douglas DC-10-10
Length: 182 feet
Span: 155 feet
Weight: 430,000-443,000 pounds MGTOW

They are almost the exact same length, the exact span (within inches), weigh practically the same... Their engines even produce similar amounts of thrust (CF-6-6K = 41,000 lbs thrust (DC-10-10), RB-211-22B (L-1011-1)), and they travel at practically the same speed (Mach 0.85). They also have similar ranges (DC-10-10: 3,500 nm, L-1011-1: 3,200 nm).

The point is that ships of the same size, typically weigh about the same. Another example are aircraft-carriers, they all weigh around the same (80,000-90,000 tons). The Nimitz, which in mass is the King-Kong of all aircraft-carriers, at 94,000 metric tons. The Kitty-Hawk or USS-Constellation, have a mass of 88,000 tons. They're about the same.

Not to mention, metals that make effective armors usually are pretty dense.

This complaint is based on faulty information: the complement of the Tiger's Claw was 750, not including pilots (WC1/2 Guide).

Oh, well. Does 750 count the airwing (minus pilots), or does it even not count the Air-Wing?

They're the same ship. The idea is that it's modular -- the tanker version carries a big blue tank, the transport version carries a large cargo container.

The Drayman and Diligent? They're different classes of ships... They're of different lengths and masses. Not to mention the size of the ship (minus the containers) is different. The Drayman's brown-paper package extends further back than the Diligent's blue can, yet the Diligent's longer...

It has four engines distributed evenly across its stern -- two of which are in the center of the ships 'body'.

Yes, but placing them in pods is not a good idea on a combat-aircraft. On an airliner-type aircraft it's often done because it helps weigh-down the wings to keep them from bending up too much in flight, and since they can't be placed anywhere else. Ideally you'd want the engines in the fuselage or as close to the fuselage as possible so in the event of an engine-failure, the yaw will not be too great.

Podded engines can come off during heavy G-forces... just look how many combat-aircraft (except bombers) have podded engines... Particularly anyone which has to pull heavy-G's. And to be honest, in WC, any ship would be pulling heavy-G's by today's standards.

Not to mention, podded engines can be shot off... just read Freedom Flight. A Fralthra get's one of its nacelle shot off.

(And regarding your inane commentary, the *MEANING OF THE WORD NACELLE* is that it's an enclosure for an aircraft engine. So the response to "Who does this?" would be *EVERYONE*.)

Just read what I just posted...

Any ship operating with scoops closed will have to either refuel or spend weeks floating around in deep space collecting hydrogen. Didn't you wonder why we're always attacking Kilrathi fuel depots and tankers?

I always thought refuelling occured pretty quickly... Few hours at most.

The turrets mentioned in Milk Run (which, incidentally, wasn't written by Mr. Forstchen...) appear in the ships schematics in Claw Marks. Ditto the rest of the turrets on the Tiger's Claw. The game has no reason (or ability) to simulate them.

Milk Run? What's that? Is that a parody of End-Run?

And as for the turrets, I know the Tiger's claw couldn't simulate them with the computer soft-ware. I said that's why so many ships had flak-cannons since they couldn't simulate point-defense cannons adequately.

That's the opposite of WC1, though -- you can lose a heck of a lot of missions and still win the game. And even if you lose the campaign, the war continues at the end of the game.

Yeah, good point, but you understand what I'm trying to say? It doesn't entirely depend on you... you play a role, but it shouldn't entirely depend on you.

I don't think you understand... or are pretending not to on purpose. What Halcyon says in SM1 is that the Tiger's Claw has been in contact with Confed High Command, and have therefore been making a lot of jumps... *because they've been given orders to move to Goddard*. Confed High Command ordered them to Goddard, so they made a number of jumps to get there. You're misreading the scene.

Yeah, you're right. But I remember there being something mis-leading in there. And the jump-space communication sounded a bit wierd.

Although I understand why they'd be jumping like crazy. They'd be running over there, jumping, running over, jumping again, and over and over, to get to Goddard.

Because the Medal of Honor is a different award -- we see it mentioned in various novels, and like the real Medal of Honor it's awarded by the civilian government and not by field commanders. Halcyon would not have the authority to award Blair the Senatorial Medal of Honor two hours after he finishes the final mission...

Really? Two hours?

Okay, the Medal of Valor is different than the Medal of Honor. But still, how come it's listed as the highest medal in Claw Marks?

(To be continued. 10,000 character limit sucks)
 
Originally posted by Concordia


Actually, there is in this case (between mass and length). See, most aircraft of a given size tend to have a similar weight...

Let me give you an example...

Lockheed L-1011-1
Length: 177 feet
Span: 155 feet
Weight: 430,000 pounds MGTOW

McDonnell Douglas DC-10-10
Length: 182 feet
Span: 155 feet
Weight: 430,000-443,000 pounds MGTOW

They are almost the exact same length, the exact span (within inches), weigh practically the same... Their engines even produce similar amounts of thrust (CF-6-6K = 41,000 lbs thrust (DC-10-10), RB-211-22B (L-1011-1)), and they travel at practically the same speed (Mach 0.85). They also have similar ranges (DC-10-10: 3,500 nm, L-1011-1: 3,200 nm).


Jesuchristo... I've not nearly enough time to address this in detail, but to bring up something else you brought up - the real life example:

AV-8B Harrier

Length: 51 feet
Wingspan: 30.9 feet
Weight (empty): 13968 pounds


Eurofighter 2000

Length: 49 feet
Wingspan: 35.9 feet
Weight (empty): 21495 pounds

Gee.... that's a WEE bit of difference in masses, isn't it? Like 8000 pounds worth, empty-weight for about the same size? Yes, you've sacrificed five feet of wingspan and probably two or so thousand pounds there, but still, it doesn't quite fit with your theory.
 
Bottom line for me is: Wing Commander is fantastic, truly awesome for a 1990 game. How many games from that year that you still enjoy to replay today? That game set new standards in computer gaming at the time. I think we can't analyse that game from a 2003 perspective. Just read the reviews from the 1990 magazines to confirm that the gaming community was astonished with the brand new technology in WC1.

And, probably, 10 years from now, the Prophecy game engine will be really bad compared to the Wing Commander game that will be released in 2013.
 
Originally posted by Concordia
1.) Graphics
-While they were good in 1991, they are lousy by today's standards.

I disagree, they still look good, unlike mos other games from 1990.


-How do you make energy explode?

Isn't explosion a liberation of energy?


14.) The Tiger's-Claw needs to refuel???

As LOAF mentioned, why else there would be so many tankers and supply depots in the game?


17.) Sometimes your actions factor too-deeply into the plot.
-So what if you have to bail out? Why do you always lose that mission?

That's the point of the game. There would be no incentive for the player to win if he didn't have to. Besides, WC1 of all games have a branching campaing which allows players to lose certain missions and still win the game. You choose the wrong game to pick about this.


19.) The medal of valor looks like Saturn, which looks silly.

What do you have against Saturn?


20.) Ranks: They should all be navy. Naval Aviators? You know?

Space Navy Ranks are Navy. Space Force ranks are Air Force. Makes perfect sense to separate them.
 
A couple of replies to various posts:

>>>>The ship has two pylons on either side of the ship, and under each wing. I have no idea what these things do. The drawings seem to suggest a gunning port, since there are 2 turrets wrapped around each one. Other suggestions were that they were some kind of bombardment-cannon.<<<<

In one endgame of WC1 - I think it is the winning one - you see them firing green shots (WC3 like beams) at the enemy.


>>>>With 104 fighters and about 4-5 men to service a single aircraft, that's 416 people already, as much as 520. Plus on most usual Carriers there are about 1.5 times as many pilots as aircraft (USN)<<<<


You assume that in the future there is no way to automate a big deal of the process however.


>>>>I don't mean that I want invincible ships. But, they should be tougher. Not quite as tough as WC2, but... <<<<

Actually - most space simmers would say that WC2 is still too easy in regards of capship destruction. After all there are only about 2 situations that are hard. One time with the deadly flack barrage of a Dorkathi IIRC and the other time when you have to fight 2 caps at the same time.
 
My point was not that... my point was that Sprites or not, one moment the ships flying straight at you, it turns and then suddenly it's side is facing at you with no space in between where it turns. It's like right at you, then 90 degrees away... it doesn't work that way in real life. That's what I was saying.

Run Moslo -- Wing Commander should rotate the sprite to appear as though it's moving.

That's not the point. In real life they'd be invisible in space, but that's not the point. If they were invisible, you wouldn't know where they were. But assuming they were visible, they'd look like beams.

So, assuming it's wrong it has to be *your* kind of wrong? Lame.

My point was not whether they were cool or not, or whether it achieved the goal of simulating world war 2 in space, my point was whether they were realistic or not. And they weren't.

Actually, your specific claim was "They are so stupid!", which doesn't seem to have a thing to do with whether or not they're realistic.

Hey, it's a valid point! The ship's shields in WC1 are insanely low. No matter what era you're in the ships shouldn't be destroyable with a single flying run.

Capships are supposed to be big and fearsome, not just thinly armored boxes in space with engines on them that go boom with a couple of hits. They're supposed to be tough!

I don't mean that I want invincible ships. But, they should be tougher. Not quite as tough as WC2, but...

No, they're not "insanely low". They're low to anyone who played Wing Commander 3 first and doesn't understand the concept of time. Wing Commander 1 is the basis from which every other game evolved -- and the ratio from fighter to capship for armor has stayed largely the same since then.

I think external hardpoints in their own right are stupid. It's not smart to place hardpoints on your outsides. First of all, it produces a large Radar-Cross Section which makes you very easy to detect. Second of all, they can be picked off during a battle. You know, shoot off all your enemy's missiles. That sounds fun actually...

Now internal hardpoints don't increase radar-cross section, don't have the problems associated with being shot-off... (by the time you got through to them, you would already have blown the fighter up)

If you have to worry about internal hardpoints being high-tech. Fear-not-- they are current tech. Look at the F-22...

The ability to internally mount missiles on an F-22 is absolutely unrelated to the ability to do so in a futuristic spaceship.

Actually, there is in this case (between mass and length). See, most aircraft of a given size tend to have a similar weight...

Yes, I agree... just like all the fighters in Wing Commander have similar lengths and masses. You cannot, however, say that because a piece of entirely unrelated technology from centuries earlier weighs X that fighters in WC will automatically weigh the exact same amount. That's dumb and it doesn't make sense.

Oh, well. Does 750 count the airwing (minus pilots), or does it even not count the Air-Wing?

Yes, it counts the air wing (I gave you the freaking source, look up the reference).

The Drayman and Diligent? They're different classes of ships... They're of different lengths and masses. Not to mention the size of the ship (minus the containers) is different. The Drayman's brown-paper package extends further back than the Diligent's blue can, yet the Diligent's longer...

wc1drayman.jpg

wc1diligent.jpg


They have the same front section and engines, with different payloads.

Yes, but placing them in pods is not a good idea on a combat-aircraft. On an airliner-type aircraft it's often done because it helps weigh-down the wings to keep them from bending up too much in flight, and since they can't be placed anywhere else. Ideally you'd want the engines in the fuselage or as close to the fuselage as possible so in the event of an engine-failure, the yaw will not be too great.

So... you understand that placing them in pods is sometimes *necessary*, but you don't understand why it might have happened in Wing Commander? Draw the logical conclusion.

Podded engines can come off during heavy G-forces... just look how many combat-aircraft (except bombers) have podded engines... Particularly anyone which has to pull heavy-G's. And to be honest, in WC, any ship would be pulling heavy-G's by today's standards.

Not to mention, podded engines can be shot off... just read Freedom Flight. A Fralthra get's one of its nacelle shot off.

Yes, because G-forces are a serious problem in space.

I always thought refuelling occured pretty quickly... Few hours at most.

Nope -- if your ship is entirely out of fuel, it'll take quite a long time to refuel it. Look at the Lazarus in Action Stations.

Milk Run? What's that? Is that a parody of End-Run?

So... you haven't read End Run? Milk Run is the novella by Mr. Stasheff that makes up the first third or so of the book. It's the part with the Ventures.

Really? Two hours?

Okay, the Medal of Valor is different than the Medal of Honor. But still, how come it's listed as the highest medal in Claw Marks?

Yup. The mission ended around 3 PM and the medals ceremony was at 1700 hours the same day.

It's the highest medal you can recieve in WC1. It may be the highest Space Forces award.

Honestly, in WC... There shouldn't have even been a space force. The navy is fully capable of supporting itself...

The navy ships should have a navy-crew onboard. Both Airwing and Crew.

Yeah, if they'd had naval aviators first in real-life, I'm sure there'd never have been an air force. Oh, wait...
 
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Originally posted by Concordia
I think external hardpoints in their own right are stupid. It's not smart to place hardpoints on your outsides. First of all, it produces a large Radar-Cross Section which makes you very easy to detect.

To get really nitpicky, I read somewhere, that due to the nature of space (very low particle density), radar doesn't work that effeciently. Something like reducing it's effective range to 1/1000 of what it would get on earth. It would be easier to use other methods, like laser scanning (combing space with a wide beam until you get a bounce, like a modified laser range finder), looking for light, magnetic detection (used today on ASW aircraft), etc. So, in your plea of reality, from what I understand, a radar cross section isn't the problem.
 
Furthermore, space isn't a flat plane -- you can't worry about radar (or lidar or whatever they use) cross-sections because in all likelyhood the enemy isn't coming *straight at you* on the same axis.
 
Originally posted by t.c.cgi
To get really nitpicky, I read somewhere, that due to the nature of space (very low particle density), radar doesn't work that effeciently. Something like reducing it's effective range to 1/1000 of what it would get on earth. It would be easier to use other methods, like laser scanning (combing space with a wide beam until you get a bounce, like a modified laser range finder), looking for light, magnetic detection (used today on ASW aircraft), etc. So, in your plea of reality, from what I understand, a radar cross section isn't the problem.
Radar cross section isn't always a problem, it's its orientation. You would think that something that small wouldn't contribute greatly to the radar image but it does, especially if you were illuminating the side of a ship, where the flat tailfins of a missile can be illuminated. In Radar, flat is not nessasarily bad (look at the F-117) and rounded isn't bad (look at the F-22), it's perpendicular surfaces that are the problem. I recently did a simulation of a destroyer breaking it into 2 peices, the hull and the mast/control section. The RCS of the hull was 20 times that of the mast (look at the size comparison) but the return with and without the mast were interesting. Without the mast, I lost 20dB of the signal, basically like over 50 times the signal, because of the missing mast. Why? The hull of a ship does pretty well in scattering radar waves due to its ablative surface. the mast/control tower is a pretty flat (ie perpendicular in this plane) structure. Don't dismiss external hardpoints as insignificant.

Also, most 'laser' radars today aren't really argon or CO2 lasers like you would think. They are just extremely high frequency radars, where the wavelength of the signal is approaching that of the wavelength of light, making a nice tight, focused beam to track.

I also think that your source is mistaken about Radar being ineffective in outer space. Actually quite the opposite. We assume that the dielectric constant of the air is 1 (vacuum) for simplicity and practical purposes. In actuality, the dielectric constant of air is about 1.01 (due to the proximity of the gas particles/molecules) , so you do have an attenuation of the signal. In space the constant is much closer to 1 (like on the order of 1.00000000001), bringing attenuation down dramatically.

C-ya
 
Originally posted by Bandit LOAF
Run Moslo -- Wing Commander should rotate the sprite to appear as though it's moving.

I thought they were a bunch of pics at different angles...

So, assuming it's wrong it has to be *your* kind of wrong? Lame.

No... not exactly. In fact, at the end of WC1, the Tiger's claw is firing a bunch of green WC3-Style beams at the enemy.

Actually, your specific claim was "They are so stupid!", which doesn't seem to have a thing to do with whether or not they're realistic.

Well, I do think they are stupid.

But they're also unrealistic. Laser-beams do not explode. The beams will pass right through each other if they're on a convergent course and diverge after. If the beams angled in at 12.5 degrees, they will cross eachother and diverge at 12.5 degrees.

No, they're not "insanely low". They're low to anyone who played Wing Commander 3 first and doesn't understand the concept of time. Wing Commander 1 is the basis from which every other game evolved -- and the ratio from fighter to capship for armor has stayed largely the same since then.

Actually, they are. If the Tiger's claw has only 21 or so cm shields, and 24 cm armor it is.

A single neutron-salvo (twin-bolts) from a Hellcat V could decimate the Tiger's claw... THAT's TOO LOW!

The ability to internally mount missiles on an F-22 is absolutely unrelated to the ability to do so in a futuristic spaceship.

Uh? Yes it is. Look at the Space-Shuttle... does it mount it's payload on it's wings? No, it mounts them internally

Yes, I agree... just like all the fighters in Wing Commander have similar lengths and masses. You cannot, however, say that because a piece of entirely unrelated technology from centuries earlier weighs X that fighters in WC will automatically weigh the exact same amount. That's dumb and it doesn't make sense.

Well the capships weighing too little is partially justified. In the WC movie, the Merlin-Computer used on Blair's Rapier did estimate the Snakeirs mass at 200,461 metric tons (IIRC... there was a 461 in there though)... The Confederation handbook listed them at 67,000 metric tonnes.

Yes, it counts the air wing (I gave you the freaking source, look up the reference).

I'll check the freaking source :D.

Originally posted by Bandit LOAF
wc1drayman.jpg

wc1diligent.jpg


They have the same front section and engines, with different payloads.

Actually, the Diligent's pods are slightly fatter...

So... you understand that placing them in pods is sometimes *necessary*, but you don't understand why it might have happened in Wing Commander? Draw the logical conclusion.

Yes, but there's no LIFT on these spacecraft, and their wings can't get bent upwards because there's no lift to bend them!!!

Not to mention, look at all the Confed Ships... none of them (except the Drayman and Diligent's) use the pod-system.

And look at all the WC3 Kilrathi ships... not a single one uses the pod-system. All have their engines buried internally.

Yes, because G-forces are a serious problem in space.

G-forces are accelerational-loads. Since these ships would be changing direction, they would experience stress on their hulls.

In fact inertial dampeners are installed for just this reason... not to protect the ship, but to protect the people inside. The G-loads from say, accelerating, or pulling a turn, are so intense that the crew would be squished before they even knew what was happening.

The reason is that the ship moves, let's say forward. The people aren't so quick to respond and they get left behind, by say... the wall! So they go splat agains the wall.

They get compressed against the wall.

Even in a zero-g environment, if I accelerate you, you will feel g's.

Nope -- if your ship is entirely out of fuel, it'll take quite a long time to refuel it. Look at the Lazarus in Action Stations.

But that was a different circumstance... they were TOTALLY OUT OF FUEL!!! They had to kick open their ramscoops to drag in a little bit of fuel to fire their engines in a burst to get them going forward a little faster... then suck in more fuel. Then kick the scoops open some more, suck in even more fuel, and go forward, and over and over and over again until they were moving forward at 150 kps, and sucking in enough fuel to get going!

The Tiger's Claw wasn't out of fuel like that! They were just running low on fuel.

How long did it take to refuel (The Lazarus) anyway?

So... you haven't read End Run? Milk Run is the novella by Mr. Stasheff that makes up the first third or so of the book. It's the part with the Ventures.

Oh, I know what you mean-- the Johnny Greene.

Yup. The mission ended around 3 PM and the medals ceremony was at 1700 hours the same day.

Whoah! Cool!

It's the highest medal you can recieve in WC1. It may be the highest Space Forces award.

Whoah, cool!

Yeah, if they'd had naval aviators first in real-life, I'm sure there'd never have been an air force. Oh, wait...

Well you know what I mean...

First off, actually the Airforce derived off of the Army Air-Force...

The Navy developed it's own airforce in 1911-1913 with the production of the Langley-Class aircraft carrier.

Then the Army-Airforce, became the Air-Force... it's own service in 1948.

I see no reason to make anymore services... the Air Force would become the Space Force when man takes to the stars...

Most likely small ships like fighters would be classified as Space-Force since they're like Air-Force... and large ships, would be classified as Navy (like it is in WC)... but in 700 years you'd figure the Navy would develop it's own space-force...

And thus... Naval Aviators...

The Space Force would cover planets, and certain bases (since there are some Naval Bases, like Perry.)
 
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Originally posted by Concordia


quote:
--------------------------------------------------------------------------------
Originally posted by Bandit LOAF

wc1drayman.jpg

wc1diligent.jpg

They have the same front section and engines, with different payloads.
--------------------------------------------------------------------------------




Actually, the Diligent's pods are slightly fatter...




If you wnt to be so anal, actually the whole ship looks slightly bigger could be the mighty Z.O.O.M? :rolleyes:
 
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Originally posted by Concordia
But they're also unrealistic. Laser-beams do not explode. The beams will pass right through each other if they're on a convergent course and diverge after. If the beams angled in at 12.5 degrees, they will cross eachother and diverge at 12.5 degrees.

is it said anywhere that flak cannons ARE laser beams?

Actually, they are. If the Tiger's claw has only 21 or so cm shields, and 24 cm armor it is.

A single neutron-salvo (twin-bolts) from a Hellcat V could decimate the Tiger's claw... THAT's TOO LOW!

and considering that the hellcat V is the main fighter for confed 13 years after the tiger's claw was destroyed (25 years after the tiger's claw was built), and there is little thing the military has called R&D, what's your point

Uh? Yes it is. Look at the Space-Shuttle... does it mount it's payload on it's wings? No, it mounts them internally

the F-22 keeps its weapons inside a weapons bay to reduce it's RCS. the space shuttle keeps its payload inside so that when it returns to earth, the payload doesn't burn up during re-entry. you have failed to prove that just because the F-22 can mount weapons in a bay, future space craft can do so.

The Tiger's Claw wasn't out of fuel like that! They were just running low on fuel

and they didn't want to take the time to suck in fuel, so they used a fuel transport. what is *wrong* with this?

Most likely small ships like fighters would be classified as Space-Force since they're like Air-Force... and large ships, would be classified as Navy (like it is in WC)... but in 700 years you'd figure the Navy would develop it's own space-force...

And thus... Naval Aviators...

The Space Force would cover planets, and certain bases (since there are some Naval Bases, like Perry.)

if there was already a service that flys, why make an other one to do the same job, when all you'd have to do is teach said service to land on carriers?
 
Originally posted by Aries

if there was already a service that flys, why make an other one to do the same job, when all you'd have to do is teach said service to land on carriers?

Chain of command reasons. If the pilots on a carrier are Navy personnel, then they are directly subordinate to the Captain of the carrier. If they were not Navy, then they would be part of a separate command structure, which can gum up the works due to inter-service rivalry.
 
Originally posted by Concordia
Not to mention, look at all the Confed Ships... none of them (except the Drayman and Diligent's) use the pod-system.

And look at all the WC3 Kilrathi ships... not a single one uses the pod-system. All have their engines buried internally.
Ah, so the reason why pods bother you is because:
1. All space-faring races should use identical ship designs.
2. It should be impossible for these ship designs to change or evolve in any way over time.

That is groundbreaking stuff.
 
Just on the medal thing, it might interest you to know that soldiers in Vietnam called the Purple Heart the Vietcong Marksmanship Medal. That's what I call the Golden Sun, the Kilrathi Marksmanship Medal.
 
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