The thing about the Dralthi...

Originally posted by Dragon
The BW Banshee made me miss the Hellcat.

WTF are you smoking??? The Banshee has a better missile loadout (8 compared to 6), is faster (500 compared to 420 km/sec), better shielded, and more maneuverable (100/70/100 compared to 60/60/60).
 
Originally posted by mpanty
Napoleon, for the last time, it's "mpanty"...

Otherwise I'll just start calling you "nap"...

And concerning the Dralthi-Drakhri programming, it seems pretty obvious to me that from the word etymology, DRA_lthi
DRA_khri, that the Kilrathi ships followed a thread.

SA_lthi -- SA_rtha
JAL-thi -- JAL_kehi
RALA_ri -- RALA_tha
FRALTH_i -- FRALTH_ra


Hey, how is this deniable??! :p
Like this: just because the first few letters of the name of the ships are similar, doesn't mean the ships are supposed to be from the same familly or whatever.

Those names are Kilrathi, and as far as we know they mean similar things (ie. BearCAT/HellCAT, CrossBOW/LongBOW), but that by no means makes them similar or related in any way.
 
Originally posted by Earthworm
Originally posted by mpanty
Napoleon, for the last time, it's "mpanty"...

Otherwise I'll just start calling you "nap"...

And concerning the Dralthi-Drakhri programming, it seems pretty obvious to me that from the word etymology, DRA_lthi
DRA_khri, that the Kilrathi ships followed a thread.

SA_lthi -- SA_rtha
JAL-thi -- JAL_kehi
RALA_ri -- RALA_tha
FRALTH_i -- FRALTH_ra


Hey, how is this deniable??! :p
Like this: just because the first few letters of the name of the ships are similar, doesn't mean the ships are supposed to be from the same familly or whatever.

Those names are Kilrathi, and as far as we know they mean similar things (ie. BearCAT/HellCAT, CrossBOW/LongBOW), but that by no means makes them similar or related in any way.


The Jalkehi and Jalthi fill similar slots in the Kilrathi flight line... but what of the Grikath? At first glance, it should be similar to the Gratha, but in fact it is a very agile and offensively powerful medium bomber.
 
yes those 4 lasers are very capable, remindes me of the time that I used a Banshee to take down those 4 Dragons, talking about fear, the Dragons shields regenerates too fast since they cloak after making their inicial runs,.
The Hellcat have heavier (and efective) guns, more armor and shield but only 2 less missiles, its not as minble as a Banshee but that fighter made miss the Hellcat.
 
Originally posted by Earthworm
Originally posted by mpanty
Napoleon, for the last time, it's "mpanty"...

Otherwise I'll just start calling you "nap"...

And concerning the Dralthi-Drakhri programming, it seems pretty obvious to me that from the word etymology, DRA_lthi
DRA_khri, that the Kilrathi ships followed a thread.

SA_lthi -- SA_rtha
JAL-thi -- JAL_kehi
RALA_ri -- RALA_tha
FRALTH_i -- FRALTH_ra


Hey, how is this deniable??! :p
Like this: just because the first few letters of the name of the ships are similar, doesn't mean the ships are supposed to be from the same familly or whatever.

Those names are Kilrathi, and as far as we know they mean similar things (ie. BearCAT/HellCAT, CrossBOW/LongBOW), but that by no means makes them similar or related in any way.


The Jalkehi and Jalthi fill similar slots in the Kilrathi flight line... but what of the Grikath? At first glance, it should be similar to the Gratha, but in fact it is a very agile and offensively powerful medium bomber.
 
I haven't got the stats with me, but IIRC, the Grikath wasn't very manoeuvrable.

And I still agree with the 'game designer' argument for the ship classes, but with the expanded universe we have now, I think we should accept that Dralthi is diffrent from Drakhri.
 
The Grikath and the Gratha

Grikath

Class Heavy Fighter
Length 17.7 meters
Mass 27 metric tonnes
Max Velocity 330 kps
Cruise Velocity 200 kps
Acceleration Bad
Max Afterburner Velocity ???
Max Y/P/R 3/3/3 deg/s
Guns Neutron Guns (3)
Turret Neutron Guns (2)
Torpedo Hardpoints 3x1
Missile Hardpoints 3x1 FF
Missile Decoys Chaff Pods (3)
Front Shield 17 cm
Rear Shield 17 cm
Front Armor 16 cm
Rear Armor 16 cm
Right/Left Armor 14 cm
Jump Capable Yes

Gratha

Class Heavy Fighter
Length 36 meters
Mass 18 metric tonnes
Max Velocity 320 kps
Cruise Velocity 200 kps
Acceleration Average
Max Afterburner Velocity ??? kps
Max Y/P/R 6/6/6 deg/s
Guns Lasers (2), Mass Drivers (2)
Missile Hardpoints 3x1 HS, 1x1 IR, 2x1 Mines
Front Shield 11 cm
Rear Shield 10 cm
Front Armor 15 cm
Rear Armor 14 cm
Right/Left Armor 10 cm
Jump Capable No


[Edited by Dragon on 02-25-2001 at 23:05]
 
Originally posted by Wedge009
I haven't got the stats with me, but IIRC, the Grikath wasn't very manoeuvrable.

And I still agree with the 'game designer' argument for the ship classes, but with the expanded universe we have now, I think we should accept that Dralthi is diffrent from Drakhri.

The Grikath wasn't very maneuverable on paper... but in the real game, it could do at least 60/60/60.

Plus it had the same armament load fore and aft.
 
Originally posted by Earthworm
Originally posted by mpanty
And concerning the Dralthi-Drakhri programming, it seems pretty obvious to me that from the word etymology, DRA_lthi
DRA_khri, that the Kilrathi ships followed a thread.

SA_lthi -- SA_rtha
JAL-thi -- JAL_kehi
RALA_ri -- RALA_tha
FRALTH_i -- FRALTH_ra


Hey, how is this deniable??! :p
Like this: just because the first few letters of the name of the ships are similar, doesn't mean the ships are supposed to be from the same familly or whatever.

Those names are Kilrathi, and as far as we know they mean similar things (ie. BearCAT/HellCAT, CrossBOW/LongBOW), but that by no means makes them similar or related in any way.

If we put ourselves IN THE CONTEXT Earthworm, obviously not...
But if we look it FROM THE PROGRAMMING POINT OF VIEW, THE WAY THE GAME (fiction remember?) WAS MADE, it definitely makes sense and to me, is the most valid explanation...
 
In-game, the Grikath does 40/40/40.

While you can't really infer any relationship based on their names, what is obvious is that there is quite a bit of correlation between roles of the fighters:
Sa - Light fighters.
Dra - Medium fighters.
Jal - Heavy fighters.
Gr - Bombers.

However, this is a 'system' that only works in WC1 and 2, and is not carried over into WC3. Indeed, even in WC1 and 2 there are exceptions, like the Gothri (bomber) and the Hhriss (take a Jalthi, add a little Gratha).
 
Gothri a bomber? I think it would fit into the category of experimental fighter (at least in its initial stages). If anything, it is a successor to the Hriss.

A Gothri seems to be multipurpose, both a fighter and bomber. After all, what bombers do you know that can move like they can?. Excaliburs come to mind...but they're not really 'bombers' are they?
 
Despite the Gothri's speed, they do make formidable fighters when they are in large numbers! I would agree they are multi role craft, probably the best craft the cats ever built for multi role purposes.

RFBurns
 
The Gothri definately isn't a pure bomber (afterall, Privateer clearly calls it a 'fighter')... it'd be a heavy fighter, except it mounts six torpedoes -- 'fighter-bomber' is probably the best classification.
 
6 Torpedo's ?! ConFed should have learned from that in WC3 or WC4. Longbow's only carry 4...

Well, the Devastator also carries 6 LT's and 4 HT's..
 
WAIT A SECOND, the saber could carry 6 torps, while the broadsword only carried only 4 as did the crossbow and the longbow
 
actually, when i could play WC2, I truely sucked at it (i was only 7) and I never was able to get up to the last few missions :(
 
I guess it's the difference between CAN carry and USUALLY carries.

You could probably stick a torpedo mount (and a torpedo of course) on a Hornet. You just probably wouldn't survive long enough to lockon and launch it.
Besides, there are probably few pilots, besides the inestimable Blair (in all his alter-egos) who could survive long enough to launch 4 torps, let alone 6.

I think I only ever found myself strapped for torps in one mission, which was that WC2 SO2 mission where you had to take down 2 Fralthra (?) with your Morningstar. Basically, you had to nail 1 with your Mace, and the other with your two Torps. If you missed ONCE ... back to the start of the mission.
 
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