The Straith Story (or: Heron Earth) (July 19, 2025)

Bandit LOAF

Long Live the Confederation!
I made a terrible discovery while looking through our archive: we have not updated on the incredible Privateer 2 artwork of Jayden Morris (ArtStation) in years and they have recreated at least two truly incredible ships in that time. We reported on their stunning remake of the Anhur landing cutscene and recreation of the Jincilla Veldor[/url] using Star Citizen assets... but not their modern-game-quality models of the Straith and the Heron. We'll collect all of it in this update for posterity!

Morris has created a wonderful set of renders and animations of both ships, presenting them similar to a Star Citizen concept sale with different liveries, animations showing how they work and even some associated lore!

Privateer 2 - Straith (ArtStation)

Remake of the Straith light fighter ship from Privateer 2 (1996).

Original: https://www.wcnews.com/wcpedia/Straith_Light_Fighter_PL01

Using weapon models from Star Citizen.





Privateer 2 - Heron (ArtStation)

Remake of the Heron pirate ship from Privateer 2 (1996).

Original: https://www.wcnews.com/wcpedia/Heron_Medium_Fighter_ML04

Using weapon models from Star Citizen.

Chirichan Pirate Clan









Heron Enforcer









In Action





Draknor Pirate Station Hangar





Lore





Animations











Privateer 2 - Anhur Entry Cinematic Remake (ArtStation)

Re-interpretation of the planet Anhur's landing cinematic from the 1996 PC game Privateer 2: The Darkening.

Fly through Audio is from the original cinematic.

Uses ship models from Star Citizen as replacements for some of the original Privateer 2 ships. As these two games are related in a few ways, it became a blending of each, remixing Privateer 2's creativeness with Star Citizen's universe.

You can watch a version of the original cinematic here:


This was an experimental learning exercise in animation, landscaping and Unreal Engine features.

Terrain sections were created using Quadspinner Gaea and enhanced with Megascans textures in UE4.

Rocks were modelled in 3DS Max with box modelling and displaced using a Megascans rock surface.

Full scene composition and animation tracks were built in 3DS Max over the original animation footage, then exported to UE4 using Datasmith before further animation and scene arrangement in UE4.

Rendered at 24FPS. Animated HUD elements and post-processing in Photoshop & After Effects.

Fly Though


No HUD


Scenery Demo


Captures from the Scenery Demo[/url]





Captures from the Fly Though





Extra Scenery Shots with a Cleaner Atmosphere





Veldor Model (A HREF="https://sketchfab.com/3d-models/drake-veldor-medium-fighter-9d92116c2294490a986badefcc75e836">Sketchfab[/url])







Speedy kitbash recreating the Privateer 2 ‘Veldor’ pirate star fighter using parts of Starcitizen’s Drake Buccaneer and Drake Corsair models.

You can download the Veldor 3D model here.

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Original update published on July 19, 2025
 
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