Of course. This is an actual in-game model. The Quicktime VR is just a quick way of letting other people see it like it will be without having to release the engine. I haven't discussed it in any real detail with the other dev team members, but I assume that the head movement in the game will be very realistic. Tilting from side to side when you turn, shaking a bit when hit, Being pushed back in the seat when you hit the afterburners, that sort of thing. No getting up and walking around, though...