Reven
Spaceman
[edit: Wrong forum... bleh. This was supposed to be in remake, of course]
I would like to mod my game so that the turret AI leads the target when it shoots. To be honest, I can't see how turrets are at all useful without target leading - they will only hit their target if the target it flying straight and level and directrly towards/away from you.
Anyways, I added "Autotracking" to the turret_medium_XXX_gun entries, and that seems to work as advertised, but the turrets don't seem to inherit the parent ship's scanner. So, while the autotracking works, the autotracking "cone" is extremely small and there is no lead target indicator when in a turret. So while autotracking works, the turret guns still won't lead their target.
How would I go about adding a different scanner to a turret? Or, is there an easier way to make turrets lead their targets properly?
Thanks in advance for any help or suggestions.
I would like to mod my game so that the turret AI leads the target when it shoots. To be honest, I can't see how turrets are at all useful without target leading - they will only hit their target if the target it flying straight and level and directrly towards/away from you.
Anyways, I added "Autotracking" to the turret_medium_XXX_gun entries, and that seems to work as advertised, but the turrets don't seem to inherit the parent ship's scanner. So, while the autotracking works, the autotracking "cone" is extremely small and there is no lead target indicator when in a turret. So while autotracking works, the turret guns still won't lead their target.
How would I go about adding a different scanner to a turret? Or, is there an easier way to make turrets lead their targets properly?
Thanks in advance for any help or suggestions.