Strike Commander Remake Stuns (March 19, 2025)

Bandit LOAF

Long Live the Confederation!
This is the kind of e-mail you like to find in your inbox: Rémi LEONARD is working on a modernized remake of Strike Commander and there's some wonderful progress to see! Strike Commander was Chris Roberts' major project after the original Wing Commander, a combination of a realistic F-16 simulator and an interactive movie styled after an '80s action flick. It was a great game but one that's often forgotten today.
Hello, I am Rémi LEONARD, currently developing a remake of Strike commander, i wanted to report somes updates in case you are interested.

The project is going well, I have implemented somes of the mission scripts logic (thanks to the mission design documentation of wing commander IV found on CIC. The game is starting to be playable, with the possibility to complete somes missions. I have released a gameplay video of the first mission on my youtube channel.

Strike commander Remake Gameplay First Mission

Feel free to take a look :)

Best regards
Rémi LEONARD.

You bet we're interested! Strike Commander is a wonderful game that deserves a lot more attention than history has given it; I often remark that it's too bad there's not a "Strike Commander News" site equivalent to ours. I can't wait to see more of Rémi's work, I bet it will end up making the game much more accessible to new players!


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Original update published on March 19, 2025
 
Kinda wondering why he didn’t reach out, could have saved him some time (if you’ve not already let him know about the modding discord board).
I’m guessing his work predates liborigin so now we’ve four systems for loading real space assets (I’m one to talk though, I keep meaning to incorporate it and there’s always something more pressing).
 
Looks mostly like a rendering update but with no new assets. Looks nice, don't get me wrong, but some new higher rez and poly models and cockpits would be great, especially the HUD.
 
What is liborigin? It sounds interesting
That's the big C++ library I've been putting together for reading game content (mostly from Origin games, hence the name). It's used by Originator, Confederation, a smaller unannounced project, and has been made available for WC4 Remake. For now it's not publicly released, but it will be - the current plan is that it'll happen when WC4 Remake is released, just to simplify things for both Pedro and myself in the meantime. If I disappear for whatever reason Pedro has my blessing to release it so it isn't lost.
 
That's the big C++ library I've been putting together for reading game content (mostly from Origin games, hence the name). It's used by Originator, Confederation, a smaller unannounced project, and has been made available for WC4 Remake. For now it's not publicly released, but it will be - the current plan is that it'll happen when WC4 Remake is released, just to simplify things for both Pedro and myself in the meantime. If I disappear for whatever reason Pedro has my blessing to release it so it isn't lost.
Thanks, it is definitely interesting, especially given it is in C++!
 
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