So what happens???

Texel is short for texture elements... video cards have device drivers that allow users to manipulate exactly where the texel origin will be defined. If the origin is not what the game wants, the texture is "torn" into pieces, such as the lens flares. I believe it is only apparent in textures that are not on 3d objects, such as the lens flares, or the backgrounds in the Final Fantasy games. If your video card is a software renderer, then I don't know if you can change the texel alignment... but hardware renderers with D3D support should be able to change the texel alignment. Change it to Upper Left Corner, or a value of 7, and it will look fine. It does on my computer.
 
Texels are like voxels, but co-angleated to give you bi-linear support rendering along a GS variant...
 
Hmm, now you're all speaking in techno-babble to me. And I don't even consider myself technically illiterate. Oh well, video stuff is out of league - I don't recall seeing any texel alignment thingy in utilities, anyway.
 
It's mostly above me too... I wouldn't know how to explain them, since I don't know EXACTLY what they are... but if they allow bilinear support, then are they for lower end systems? Bilinear filtering is faster than anisotropic filtering, although anisotropic is MUCH better for rendering objects at distances. I must educate myself on this kind of thing, but searches on that sort of subject turn up nothing for me.
 
are there any registry hacks for secret ops, and prophecy? damn 3dfx to hell foir their crimes against games! those bastards also signed a contract with volition, you have to hack the registry to make freespace 1 look decent.
 
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