Eder
Mr. Standoff
I've just updated the site with a a somewhat lengthy progress report, basically the summarized version of all the most important progress reports we have been posting on the forum in the past few weeks. There's a major update on the progress page and half a dozen screenshots of the new Stiletto in action.
Our first screenshots of the anti-kitten missions in the game (formerly the Main Campaign, now, and more specifically, Chapter Two - read the update
) are coming soon. 
The Prologue's still set for release "when it's done", but we've been making good progress on the first and second episodes of the main campaign with missions by Tango and Pierre and mission outlines by Quarto, respectively... they're working on this since the coding aspect of the Prologue is practically 100% finished.
Our first screenshots of the anti-kitten missions in the game (formerly the Main Campaign, now, and more specifically, Chapter Two - read the update
) are coming soon. 
The Prologue's still set for release "when it's done", but we've been making good progress on the first and second episodes of the main campaign with missions by Tango and Pierre and mission outlines by Quarto, respectively... they're working on this since the coding aspect of the Prologue is practically 100% finished.
). Still, that's precisely why we're not releasing even screenshots of it - that intro's special, and we don't want to spoil the surprise
. So, for the time being, the only information I can offer to non-teammembers about the intro is that it's much better than any of the cutscenes I had programmed for UE.
UE's second mission got me so frustrated, it almost made me deinstall the game. Now I really don't want to niggle, but shouldn't a prologue campaign be manageable to rookies and vets alike? (At least the first, say, 2-3 missions.) I think this would help to open up Standoff to a much broader public.
)