Starkey said:
To the Standoff staff: Do you have the storyline all written already? I noticed that almost all ships are ready but you haven´t started working on the missions yet.
The storyline is all written alright... The reason there are just about 5 missions done so far is because programming these missions has been taking a lot longer than expected. The good side to this issue, is that I'll probably have time to add 12 different versions of each ship to ever appear in WC1, WC2, Privateer, SM1, SM2, SO1, SO2, Academy, WCATV, and SWC before all the missions are complete (well, not really). The bad side is, of course, that Standoff is going to be pushed back *a lot* further
The really bad side is that even if I code more missions myself, like I did with one of the Prologue's missions, we'll still have to push the release back a lot further, because I couldn't possibly code the remaining 35 missions myself (I'm counting variations of the same mission as different missions here, but I'm not counting the cutscenes)
Pierre has probably been busy with real life, and Pedro has been too busy to code for a while as well... hopefully, things will get back to normal soon, but even if they do, we've already fallen behind schedule too damn much. The whole problem is that the entire mod absolutely needs to get done by early 2004, because then I plan to take my studies more seriously and not spend most of my time working on this kind of thing anymore.
Starkey said:
Also, we are going to have 10 sim missions. Will they all be released with the Prologue?
Nope, none of them will be released with the Prologue (there's not even a simulator in the Lionheart's menu room)... they will only be available onboard the Firekka. The reason we've decided to do this is that at first, the idea was to get the prologue out really soon instead of having to code 10 extra missions for it. This makes even more sense now that I've realized missions will take a lot longer than I had anticipated.
Starkey said:
Finally, the "Forum" link in the Standoff page is leading to a 404 now, probably because of the CZ engine upgrade.
Thanks for pointing that out, I'll fix that after they're done with the solsector.net server move.