Shaggy
Vice Admiral
I've started working on some new Confed ships, for a potential Secret Ops Mod, and needed a little advice.
First of, some of the new designs have the vectored engine style of SO ships, the mod would be same era different enemy, and I was wondering if I need to make the engines a separate model to the main body of the fighter or should they be connected. Am I right in that the fighter model should be one object, as opposed to several shapes put next to each other but not attached.
Secondly, has anyone tried to do variable geometry wings on fighters. Something similar to the way the Dragon's wings fold down when arming the fission cannon, or wings that fold down after you launch or accelerate with a booster?
First of, some of the new designs have the vectored engine style of SO ships, the mod would be same era different enemy, and I was wondering if I need to make the engines a separate model to the main body of the fighter or should they be connected. Am I right in that the fighter model should be one object, as opposed to several shapes put next to each other but not attached.
Secondly, has anyone tried to do variable geometry wings on fighters. Something similar to the way the Dragon's wings fold down when arming the fission cannon, or wings that fold down after you launch or accelerate with a booster?