Plasteel Skull
Commodore
Ijuin said:Here's a question: Would there be ANY practical benefit to traveling faster when you are not chasing a target/being chased? I mean, would it matter in any of the missions (or in free trader/mercenary flight) whether you arrive after four sim hours or twelve? When will you need to hurry, outside of scripted missions where you have to "get there in time"?
It might be very important in some kind of ocasional shifts of goods' prices on various system markets. I.e. in Frontier there was always some news on a bulletin saying the famine has struck here or a great need for medications is there. When you followed this hint as quickly as possible (before other -- obviously in-engine emulated -- pilots satiated the market with much needed good) and flew to meantioned system with proper cargo onboard you could earn twice sometimes even triple the ammount of profit normally possible to acquire with the same goods shipped. Don't know if in Pioneer this is the case but it might be.