Saturnyne
Vice Admiral
I'm sorry if this is a pointless question, but I need to do something to take my mind off some personal matters.
I've been thinking about the shields between WC1 and Prophecy. In WC1 and 2 (Including add-ons of course), your shields can sustain four laser hits at most before they're totally gone. Of course, this improves with each game, but I'm digressing majorly.
In the early games, when you flew a crash course at another fighter, your actual ship would collide with the other, causing an immediate and acute case of death. In Prophecy though, your shields collide with those of other fighters instead of the actual ships themselves colliding. Why this change? Doesn't it make the game way too easy?
I've been thinking about the shields between WC1 and Prophecy. In WC1 and 2 (Including add-ons of course), your shields can sustain four laser hits at most before they're totally gone. Of course, this improves with each game, but I'm digressing majorly.
In the early games, when you flew a crash course at another fighter, your actual ship would collide with the other, causing an immediate and acute case of death. In Prophecy though, your shields collide with those of other fighters instead of the actual ships themselves colliding. Why this change? Doesn't it make the game way too easy?