frostytheplebe
Seventh Part of the Seal
I've been going over the supposed super fighter from each game and trying to decide whether each was in fact a tough, successful, fighter or something that would cause someone at Confed R&D to be fired.
Though Wing Commander I had no super fighter, the 2nd generation rapier is about as close as they get therefore, will be included in this discussion:
Rapier II (As seen on the TCS Tiger's Claw): Supposedly this ship had superior shields. I really can't say I agree. The ships shields would fall as fast as any other ship in the game and the armor could not compensate for that. The saving grace is that the ship was fast enough to avoid getting hit. Her gun layout and ordinance are superior. Pretty hard to miss with these guns. Laser and neutron weapons make this ship a success in my book preferred over it's WC2 counterpart. SUCCESS
Crossbow: I don't count this as a super ship as it is anything but. The gun layout obstructs the cockpit view for a second or two, no afterburner and only one turret makes this one a second rate bomber good, perhaps for use on smaller carriers incapable of housing a Broadsword, or as a second string ship. Would it qualify as a replacement for the Broadsword? Definitely now. FAILURE
Morningstar: Designed with some of maniac's personal specification? Good lord! That spelled disaster to me... that said, the fighter is well armored, but the weapon's layout is somewhat disappointing. The ship's speed is slightly slower then it should be, and the 3 particle cannons are not what I would hope for. I had hoped that one of the fighters would be a Neutron/particle mix in WC2. The Mace was a total disaster especially if used inappropriately or if a capship were lucky enough to blast it. UNDECIDED.
Wraith: Fast... very fast, arguably too fast. Losing momentary control could be lost at full speed if attempting to make a turn. Reaper and Neutron load out was impressive. This proved a very powerful ship indeed. SUCCESS
Excalibur: I loved it when it had its reaper guns... not so much with the ion guns. It was a good ship, fast and agile. The auto tracking guns made things very easy... however by Wing Commander Prophecy, the ship was too easily killed. SUCCESS
Dragon: Way too overpowered. Infinite afterburners, 4 tach, plasma guns, fission cannons, cloaking device, etc. Its a wonder it isn't seen in WCP. SUCCESS
Though Wing Commander I had no super fighter, the 2nd generation rapier is about as close as they get therefore, will be included in this discussion:
Rapier II (As seen on the TCS Tiger's Claw): Supposedly this ship had superior shields. I really can't say I agree. The ships shields would fall as fast as any other ship in the game and the armor could not compensate for that. The saving grace is that the ship was fast enough to avoid getting hit. Her gun layout and ordinance are superior. Pretty hard to miss with these guns. Laser and neutron weapons make this ship a success in my book preferred over it's WC2 counterpart. SUCCESS
Crossbow: I don't count this as a super ship as it is anything but. The gun layout obstructs the cockpit view for a second or two, no afterburner and only one turret makes this one a second rate bomber good, perhaps for use on smaller carriers incapable of housing a Broadsword, or as a second string ship. Would it qualify as a replacement for the Broadsword? Definitely now. FAILURE
Morningstar: Designed with some of maniac's personal specification? Good lord! That spelled disaster to me... that said, the fighter is well armored, but the weapon's layout is somewhat disappointing. The ship's speed is slightly slower then it should be, and the 3 particle cannons are not what I would hope for. I had hoped that one of the fighters would be a Neutron/particle mix in WC2. The Mace was a total disaster especially if used inappropriately or if a capship were lucky enough to blast it. UNDECIDED.
Wraith: Fast... very fast, arguably too fast. Losing momentary control could be lost at full speed if attempting to make a turn. Reaper and Neutron load out was impressive. This proved a very powerful ship indeed. SUCCESS
Excalibur: I loved it when it had its reaper guns... not so much with the ion guns. It was a good ship, fast and agile. The auto tracking guns made things very easy... however by Wing Commander Prophecy, the ship was too easily killed. SUCCESS
Dragon: Way too overpowered. Infinite afterburners, 4 tach, plasma guns, fission cannons, cloaking device, etc. Its a wonder it isn't seen in WCP. SUCCESS