JasonRocz: Heh, I think I'll just stay home sleeping.
gevatter Lars: There is a bit of difference - I've added a simulated Detail mapping pass into the texture - This is something we'll do to the model when you get really, really, really close. Keep in mind that these shots are far closer than you'll most likely get in-game, at a far higher resolution. Also, these were just a test, so they don't interact with things like windows and greebles properly.
http://www.hedfiles.net/~hday/detail1.jpg
http://www.hedfiles.net/~hday/detail2.jpg
http://www.hedfiles.net/~hday/detail3.jpg
http://www.hedfiles.net/~hday/detail4.jpg
http://www.hedfiles.net/~hday/detail5.jpg
ELTEE: Thanks! The actual dimensions of the ship are a bit hard to nail down. The first problem is that the original game sprites are not orthographic (they have a bit of perspective in them) this makes it difficult to do straight-line comparisons on the dimensions of various components. The second issue is that they were originally seen at 320x200 full screen on a normal, non-wide screen monitor. This means that the vertical pixel ration was 1.2, not 1 like modern displays. As an example, here's a screen shot from WC1 at a 1.0 pixel ratio:
This is just a normal screen shot. What you might not notice at first glance - especially if you never played the game full screen on a normal (for the time) CRT is that the whole thing is squished vertically. This is what it actually looks like when played:
It may not look like much of a difference, but it's a full 120% taller, and that does affect how the sprites look. Here's a straight capture:
and here's a vertically stretched version:
That's the version I've been modeling to. Of course, this is all a hack - But I have given it at least a little thought. And it is indeed 10M(30 feet) shorter and that does make a difference.
Eder: No one was more surprised than me! I expected at least 50K.
Sylvester: I'd want to check with LOAF first - see if he's got any knowledge of a specific Bengal working in or around the Landreich sectors. That and some of those numbering designations seem a bit iffy - I thought we really didn't have those for more than a couple of the class?
floundericiousMI: Thanks! Yeah, I just added those wing turrets - I had forgotten them for a bit there - but I started in on the engine section and it all came back. The launch tubes are loaded straight off the main flight deck. You can see the reddish openings in the side wall of the main bay. There are elevators down to the lower hangar deck - that's where I imagine the area where the crew chief talks to you after a mission is. Similar situation down there too - the fighters are just placed into the launch tubes, and the blast door closes - and away they go!
Thanks for all the feedback, guys!