PrivR enhancement patch final

Hey... I've been a bit of an attention whore lately and I apologize, this is my last patch, although I'll keep betatesting to see if I can help. It works with both 0.9 and 10pre5.

http://spiritplumber.dynip.com/priv_enhancement_patch.zip

I haven't cleaned up yet (the wingman ships don't display the correct upgrade loadout, mainly) but I'll do that this weekend or so.

What it does:

* You can buy your own Drayman when you join the Merchant's Guild if you have the money. You can dock to it to access your other ships and its cargo, or to repair your other ship, and you can even use it as a mini-base (park it in position, eject, dock with it, get another ship, and leave). The Drayman has fuel for 10 jumps not 6 and a bunch of turret slots. Brave souls can use it as a light strike carrier, if they have the money to buy & outfit escort fighters. Another use for a Drayman is to park it in a system where you'd like to be able to refuel without dealing with asteroids.

* You can buy two flavors of Demons (escort, with missiles, and strike, with torpedos) and, if you have a Galaxy or Drayman, you can load them in your cargo bay and use them as wingmen. Galaxy will only hold one, Drayman will hold up to five if you upgrade it.

* Same for Talons after you finish Tayla's missions. Talons are wimpier, but cheaper and take up less space in your hold. You can only buy them at pirate bases. Upgraded Galaxy will hold two, upgraded Drayman will hold seven (!)

* Projectile speed increased to match original game; missiles cost a bit more since you don't have to buy a launcher.

* Turret availability depends on the availability of the type of gun they carry (for example, you need to go to Perry to get tachyon turrets, same as guns)

* Empty turret slots will have "plinker" turrets that shoot a wimpy yellow laser that does almost no damage. This is done mainly for looks, esp. on NPC drayman transports. Watching two drayman transports which are hostile to each other pass each other by is cool, looks like a space galleon battle ;)

* Pilot object set up so it's both cargo and a ship -- this allows you to dock to your own ship and retrieve another ship while being able to put it back where it was in the cargo hold later, if you want to use it as a wingman.

* Bases have a bunch of comm satellites around them which carry the same plinker guns -- again, for looks. Big bases (Perry, New Cons and New Detroit) have 16 while other bases have 8. Plus this way you can tell when a base is pissed at you without a color radar ^-^

* If you find a large asteroid, there's cool stuff in it -- there was before, but I streamlined it somewhat. Let's say that you can get a slightly obsolete ship with something cool in it.

* The "confed" tech lets you buy and outfit your own Paradigm -- if you dock to it it WILL have a concourse, since it's a big ship. My favorite thing is to fill it up with Talons and Demons and go rogue... Whahahaha!

* Minor cleanups, like what options you get when you dock to various NPC ships (for example, pirate drayman's have their own bar)
 
There are various upgrade techs in the data files, one of them is named "confed" and lets you buy confed fighters. I assume that you can do that once you complete the story arc, although I haven't tried it...

In my version you get slightly downgraded versions of confed fighters. Add any of the following starships to your save game:


stiletto.decommissioned
broadsword.decommissioned
paradigm.decommissioned

Another reason for it is that this way you still have to make $ to upgrade them properly. The Paradigm is dockable, of course. (I had half a mind to make the broadsword dockable, but that's overkill... however it DOES have some cargo space since they do show it used for pilot rescue and so on in WC2)

This isn't really stuff you are supposed to play the game with, more of a "okay, i got the drone, i got the jerry falwell wannabe, now i'm going to get myself a f*ing cruiser, fill it with pirate fighters and turn my name into a killing word"

The Paradigm will house 10 demons or 6 stilettos or 3 broadswords or 13 talons. On to Kilrah! ;) (Or, just terrorize the sector... hehe).

Something I would like to do is add at least one kilrathi base to gemini sector, there is some stuff in v0.9 (which I think are leftovers from vega strike for the most part).

Maybe a refinery with a different color scheme.

Something ELSE I would like to do is make it so that you can only dock to ships if you are in good relations with that faction -- not bases because that would make the game impossible to play if you become a pirate, but ships, yes.
 
Oh, also ^^; Perry and New Cons have a four Gladiuses (Gladii?) circling them at all times, so firing at those bases might not be a good idea, unless you have the firepower to match.

(this is a bit of a hack as the game thinks that those are semi independent turrets, but hey... still working on this one anyway.)
 
the "only dock if you have good relations" should already be in there, except for bases
have you noticed a problem?
 
spiritplumber said:
Oh, also ^^; Perry and New Cons have a four Gladiuses (Gladii?) circling them at all times, so firing at those bases might not be a good idea, unless you have the firepower to match.
:) I like that idea. perhaps stilettos to match the background animation when you are docked?
 
This just keeps sounding beter and better! Is there a way to make sure there is always a Paradigm close to Perry? It would make sense to have at least 1 cap ship guarding such an important installation.
 
BTW, where are the best places to buy Demons or a Drayman? I'm a member of both guilds, but haven't been able to find a place that sells either.
 
http://spiritplumber.dynip.com/priv_enhancement_patch.zip
http://spiritplumber.dynip.com/priv_enhancement_patch.0.9.zip

The only difference between 1.0 and 0.9 is that in 0.9 the drayman, talon and hunter are buyable instantly (as asked). I'm realy assuming that the 0.9 version is deprecated anyway....

Everything which was said above is still true (turrets, capships etc.)

New stuff:

* Kilrathi systems have Kilrathi outposts you usually don't want to get too close to. Usually. The exception is when (1) it looks like a big asteroid and (2) you are out of jump fuel so you want to elude the point defenses to steal some gas.
* Turrets look a bit better.
* Perry and New Const have better base defense.
* Perry, New Const and New Detroit have a stable garrison.
* Docking to a pirate drayman correctly offers you to buy contraband and run pirate missions.
* In some "empty" systems, you will find a merchant or pirate drayman to dock with. In particular, one system near Rygannon which is supposed to have a strong pirate presence now actually does.
* Plinker turret range increased, effectiveness further decreased.
* New base-size turrets you want to stay away from.
* Utility pods (mini tugs) occasionally show up to scavenge cargo. Also good to buy to have an escape option better than the ejector seat.
* Pirate draymen have slightly better weaponry than their legal counterparts ;)

I don't have the time or tools to make a model for the comsat, and I don't know where to scavenge one :( so I just made it a mini refinery.... it doesn't show THAT much since the difference in size is huge.

By the way, my mirror should be ready by tonight.

Main reason why I went for Gladii instead of Stilettos for local patrol is that for something as routine as point defense, you'd want to use an older medium fighter rather than a super fast, relatively flimsy modern fighter. Besides, there's two paradigms nearby if there's any need for them. ;)


Speaking of which, question: file wise, what generates local traffic in a system when you're just running around without any missions?
 
Well, I just wanted to keep the file size down mostly... I meant a model as in a 3D model.

Model-building wise.... dunno, last thing I built was a little mech.

http://spiritplumber.dynip.com/projects/robots/mech/mech_dance.avi

It doesn't move that well but it works :) mostly made out of legos. The tricky part is to make it stand on one leg.

question: file wise, what generates local traffic in a system when you're just running around without any missions?
 
how is the patch installed? and will it affect savegames? as in: now that I'm running a nice game, can I keep loading that and still be affected by changes introduced with the patch?
 
No worries.

The only effect is that you'll be able to buy the extra stuff. Changes in the sector layout (the garrisons in perry and new const) will only appear the next time you jump in that system.


By the way, mirroring wise I am having some issues with my server which will be back up for the weekend. How about starting a torrent tracker? I am very much game for hosting THAT right off the bat for v0.9
 
Back
Top