Privateer: The Reckoning OpenSP Beta v4.5 has just started Alpha testing.
(With any luck, it'll be released in a week, or so.)
Here's the Readme.txt file:
Privateer: The Reckoning OpenSP Beta v4.5
New Changes:
1) OpenSP/MP WITHOUT using Xerxes' "OpenSP v1.1" mod.
2) Ship models & loadouts reworked.
--a) Reactivated lights, contrails, etc, that were off.
--b) Fixed loadout errors that could cause CTDs.
--c) Repaired several Ship's weapons Hardpoints.
--d) Resized the Ferret.
--e) Added a turret to the Gothri.
--f) New texture for the Sabre.
3) Increased the collision damage.
4) Cranked up the AI another notch!
5) Lowered the salvagable amount of high-end equipment.
6) Lowered mission payouts.
7) Reworked equipment sales to be more factionalized.
Known issues:
1) You MUST delete "Restart.fl" before running this mod.
--a) Or you'll get a CTD when starting it.
--b) This is due to the new OpenSP/MP mode used.
2) This mod is incompatible with other mods.
--a) This is due to the new OpenSP/MP mode used.
(With any luck, it'll be released in a week, or so.)
Here's the Readme.txt file:
Privateer: The Reckoning OpenSP Beta v4.5
New Changes:
1) OpenSP/MP WITHOUT using Xerxes' "OpenSP v1.1" mod.
2) Ship models & loadouts reworked.
--a) Reactivated lights, contrails, etc, that were off.
--b) Fixed loadout errors that could cause CTDs.
--c) Repaired several Ship's weapons Hardpoints.
--d) Resized the Ferret.
--e) Added a turret to the Gothri.
--f) New texture for the Sabre.
3) Increased the collision damage.
4) Cranked up the AI another notch!
5) Lowered the salvagable amount of high-end equipment.
6) Lowered mission payouts.
7) Reworked equipment sales to be more factionalized.
Known issues:
1) You MUST delete "Restart.fl" before running this mod.
--a) Or you'll get a CTD when starting it.
--b) This is due to the new OpenSP/MP mode used.
2) This mod is incompatible with other mods.
--a) This is due to the new OpenSP/MP mode used.