Chris Knudsen
Captain
www.asciisector.net/download
- Fixed bug with slow autopilot when music is set to 0.
- Fixed bug with tracking of critical wounds (again!).
- Fixed bug with naming of ejected pilots from bounty hunting missions.
- Fixed mission generation bug that sometimes created patrol missions with 0 nav points to patrol and 0 credits to earn.
- Fixed bug when saving a game while using the commodity exchange.
- Fixed bug with missiles not exploding for the first five movements.
- Fixed bug with a destroyed wingman generating a bunch of identical pods.
- Fixed bug with a milita or confed ship following you around, if you jumped away while it prepared to scan you and then jumped back.
- Fixed bug with non-existant nav points being chosen for cargo missions.
- Fixed bug that could cause an AI ship moving to a base for landing to get "stuck" close to its destination.
- Fixed bug that would sometimes freeze the game for a short while when jumping or landing.
- Fixed bug that allowed you to jump with a destroyed jump drive.
- Fixed the "jumping" experienced when contacts go from the long range to the close range part of the radar.
- Fixed bug with 'local' characters not leaving their area when engaged in combat.
- Added automatic sliding doors to seperate areas.
- You can no longer launch into space or use a computer terminal if you're completely blinded.
- Increased the effect stunned has on the time required to do actions.
- Changed the way your skill levels are displayed, allowing for a more gradual display, while also removing the Unskilled, Basic, Skilled and Expert descriptions, as they gave the wrong impression that skill gain only happens when the description changes (you actually gradually increase your skills every time you use them).
- You will now increase your skills faster -- but only at first, as the speed at which a skill increases will slow down the higher the skill level is.
- Sleeping is now a lot faster.
- Hidden compartments can now be bought/sold at Bounty as well. They will now also be displayed in red -- even on non-pirate bases, where you will get the message "only sellable at pirate base", when you try to sell it.
- The terminal screen in the commodity exchange now shows home much cargo space you have left (and hidden compartments, if any).
- You can no longer engage the autopilot if your maneuvering jets or thrusters are completely destroyed.
- You can no longer use afterburners if the generators are destroyed.
- Fixers that have left their chairs in the bar will now offer their missions when you talk to them.
- Added message and music to inform you when a mission has expired, failed or been completed.
- Added music for when in combat mode.
- Changed default 'Really quit game?' answer from 'Yes' to 'No'.
- Changed 'Buy new ship?' message to 'Enquire about new ship?'.
- When using the 'L'ook feature, you can now hold down 'C' to get the X and Y coordinates of the cursor's current position (useful when writing quests and you need the coordinates for placing a character).
- Improved the control of AI fighters: When a single fighter is attacking a ship with a rear turret from behind, it will make evasive maneuvers to try to avoid the turret fire; and when a group of fighters from the same faction are attacking the same target, they won't block eachother as much anymore.
- When flying in space, you can now use SHIFT + 'N' to select the nav point for your destination.
- In the nav computer, if you select a system that's connected to your current system, the jump point leading to that system will automatically be selected as your destination.
- Changed the jump fuel gauge to show the correct amount of jump left, instead of two bars for each jump (this will also allow for jump drives that can carry more fuel in future versions).
- Added indicator to show which of your ship's components is currently being repaired.
- You can now use SHIFT + 'R' to select which component to repair.
- It will now take longer to repair damaged components.
- Thrusters and Maneuvering Jets can no longer be completely destroyed (no more getting stranded with a crippled ship!).
- You can now use SHIFT + 'Q' to quit the game at any time and SHIFT + 'O' to access the options menu while playing.
- Added five new systems.
- Added seven new bases.
- Fixed bug with slow autopilot when music is set to 0.
- Fixed bug with tracking of critical wounds (again!).
- Fixed bug with naming of ejected pilots from bounty hunting missions.
- Fixed mission generation bug that sometimes created patrol missions with 0 nav points to patrol and 0 credits to earn.
- Fixed bug when saving a game while using the commodity exchange.
- Fixed bug with missiles not exploding for the first five movements.
- Fixed bug with a destroyed wingman generating a bunch of identical pods.
- Fixed bug with a milita or confed ship following you around, if you jumped away while it prepared to scan you and then jumped back.
- Fixed bug with non-existant nav points being chosen for cargo missions.
- Fixed bug that could cause an AI ship moving to a base for landing to get "stuck" close to its destination.
- Fixed bug that would sometimes freeze the game for a short while when jumping or landing.
- Fixed bug that allowed you to jump with a destroyed jump drive.
- Fixed the "jumping" experienced when contacts go from the long range to the close range part of the radar.
- Fixed bug with 'local' characters not leaving their area when engaged in combat.
- Added automatic sliding doors to seperate areas.
- You can no longer launch into space or use a computer terminal if you're completely blinded.
- Increased the effect stunned has on the time required to do actions.
- Changed the way your skill levels are displayed, allowing for a more gradual display, while also removing the Unskilled, Basic, Skilled and Expert descriptions, as they gave the wrong impression that skill gain only happens when the description changes (you actually gradually increase your skills every time you use them).
- You will now increase your skills faster -- but only at first, as the speed at which a skill increases will slow down the higher the skill level is.
- Sleeping is now a lot faster.
- Hidden compartments can now be bought/sold at Bounty as well. They will now also be displayed in red -- even on non-pirate bases, where you will get the message "only sellable at pirate base", when you try to sell it.
- The terminal screen in the commodity exchange now shows home much cargo space you have left (and hidden compartments, if any).
- You can no longer engage the autopilot if your maneuvering jets or thrusters are completely destroyed.
- You can no longer use afterburners if the generators are destroyed.
- Fixers that have left their chairs in the bar will now offer their missions when you talk to them.
- Added message and music to inform you when a mission has expired, failed or been completed.
- Added music for when in combat mode.
- Changed default 'Really quit game?' answer from 'Yes' to 'No'.
- Changed 'Buy new ship?' message to 'Enquire about new ship?'.
- When using the 'L'ook feature, you can now hold down 'C' to get the X and Y coordinates of the cursor's current position (useful when writing quests and you need the coordinates for placing a character).
- Improved the control of AI fighters: When a single fighter is attacking a ship with a rear turret from behind, it will make evasive maneuvers to try to avoid the turret fire; and when a group of fighters from the same faction are attacking the same target, they won't block eachother as much anymore.
- When flying in space, you can now use SHIFT + 'N' to select the nav point for your destination.
- In the nav computer, if you select a system that's connected to your current system, the jump point leading to that system will automatically be selected as your destination.
- Changed the jump fuel gauge to show the correct amount of jump left, instead of two bars for each jump (this will also allow for jump drives that can carry more fuel in future versions).
- Added indicator to show which of your ship's components is currently being repaired.
- You can now use SHIFT + 'R' to select which component to repair.
- It will now take longer to repair damaged components.
- Thrusters and Maneuvering Jets can no longer be completely destroyed (no more getting stranded with a crippled ship!).
- You can now use SHIFT + 'Q' to quit the game at any time and SHIFT + 'O' to access the options menu while playing.
- Added five new systems.
- Added seven new bases.