If you mean strategic (turn based) AI -- how does the man-of-the-street access that code?
It's in the Armada subdirectory, armada_ai.py.
If you mean strategic (turn based) AI -- how does the man-of-the-street access that code?
PANI said:i have also some question, why is there the vega strike engine and not the flight commander engine included
hurleybird said:Even then I dont think flight commander can use spec maps like VS can, and I'm not even sure if it can even use light maps (if it has, I've never seen them)..
Ok, no - see, you are the idiotic troll here. If there's anyone in this forum that I'm tired of, it is most definitely you.Dyret said:I didnt even care until this post... But that is just too stupid. I don't know if you're with the remake team, the WCU, or just some random Vegastrike loving critter. Before screaming "UR STiipud projjekt DoeSN hAvE Spec MapZ, U Sux!", you should take a look at how your own beloved projects use them! Unless it's one of Spiritplumbers moronic ideas how Origin would have done it, I'm pretty sure most spacecraft are'nt supposed to look look like they have been covered with mirrors.
I'm sorry if this post offended anyone, but I'm so friggin tired of reading random cadets' "VEGASTRIKE IS DA GREATEST! SPIRIT IS GOD" statements in all fan project threads they can find.
The fact that somebody went and overused one of the effects they incorporated doesn't mean that the effect itself is bad
Let's get one thing straight, because it's clear that some imbeciles are confused about this: not thinking that Vega Strike is a piece of shit does not make you some kind of idiot. But thinking that everyone who has even the slightest appreciation of VS is some kind of Spiritplumber fanboy is... just too fucking stupid to respond to, really.
and if you think that EA would not include specular mapping in the next Wing Commander game, then I guess there's really no hope for you
Ok, no - see, you are the idiotic troll here.
While you'd have to ask Eddie to be sure, I do believe you are indeed correct - as far as I know FC is supposed to resemble Prophecy. So, if we define "graphics quality" as the degree to which an engine resembles WCP, then certainly FC is higher on the graphic quality ladder than VS... unfortunately, as much as I love WCP, I have to say that in the year 2005, it's no longer the pinnacle of graphics quality (...except in terms of sheer polish and attention to detail - in that aspect, WCP beats every single space sim in existence as far as I'm concerned).Dyret said:As for a sensible version of my post, i thought FC was supposed recreate the feel of prophecy? That's why i thought it was stupid to complain about it *looking* like prophecy... I might be wrong though... in that case i am even more sorry.
Well, if you don't want to be called a troll (and really, who does?), don't act like one - and jumping into a peaceful and constructive discussion when you only have irrational insults to contribute certainly does sound like trolling to me. So yes, on this particular occasion, you did deserve it. If it makes you feel any better though, two weeks from now I probably won't remember I said anything like this... provided I'm not given a reason to remember .Okay, I know i'm acting like a total ass sometimes, but I'm not sure i deserve the title "troll".
scheherazade said:this is our fault (VS community).
but it definately _is_not_ a limitation on VS in and of itself (and its capabilities).
*most* of the complaints can be tweaked away.
why no one in VS has done it is purely a black mark on the VS community. so we (the VS people) _definately_deserve_ criticism for the shortcomings of the VS based games. our haste and lazyness (well, it is a real chore to script every god'dam thing) is what makes it a poor product.
Quarto said:While you'd have to ask Eddie to be sure, I do believe you are indeed correct - as far as I know FC is supposed to resemble Prophecy. So, if we define "graphics quality" as the degree to which an engine resembles WCP, then certainly FC is higher on the graphic quality ladder than VS... unfortunately, as much as I love WCP, I have to say that in the year 2005, it's no longer the pinnacle of graphics quality (...except in terms of sheer polish and attention to detail - in that aspect, WCP beats every single space sim in existence as far as I'm concerned).
If it makes you feel any better though, two weeks from now I probably won't remember I said anything like this... provided I'm not given a reason to remember .