Eder
Mr. Standoff
The turret fires automatically. The ordnance varies... Fighter loadout has 4 IR, 2 HS, and 2 FF (I think). Bomber loadout has 4 IR and 4 Torps. The one in the prologue was downgraded on purpose to try to make the Sparrow showdown a bit harder (also, it makes sense that a Sabre which just got recovered from a pirate base would have whatever loadout the pirates left it with).Ijuin said:What are the normal ordnance loadouts for fighter missions and bomber missions? The Sabre mission in episode one had it carrying a single torpedo. Also, does the Sabre's turret fire automatically like the turrets on the Shrike and Devestator do in SO, or is it manual only?
We tried to make both (radically different, I admitWedge009 said:The Gladius used in Standoff... is it meant to be fit into the light fighter role that the Militia use it in Gemini, or the heavy fighter role used by Special Ops aboard the Lexington? I can't remember its classification in the Tactical Database.
) roles fit together, so we gave it the unique "fighter-bomber" designation. It's supposed to have the payload and survivability of a medium fighter, the speed of a heavy fighter, and carry a limited amount of torpedoes.It was inspired in part by that mention of torpedo-carrying Epees in WC2... It's supposed to be, basically, a heavier version of that Epee. Since all the "light fighters" in Privateer seem more like medium fighters when compared to WC2 ships (we call our Talons medium fighters too, and come on, they're a lot heavier than our light fighters), I felt this was the best possible mix of both types of Gladius we see. It retains dogfighting ability slightly superior to the Talon, and it also retains the capship-killer ability which was its most important aspect in Armada (IMHO).
And most importantly, it remains inferior to both the Sabre as a bomber and to the Rapier as a fighter, which from the gameplay aspect of things is a great way to make use of it early in the game.

Edit: a note for the Gladius-haters... There are only another 2 or 3 Gladius-only missions in the game.
). However, the pilots' names will be in a different color depending on which squadron they're a part of: white = Ghost Riders (Stilettos), blue = Valkyries (Rapiers), and red = Crusaders (Gladii, Sabres, or Crossbows, depending on where you are and how you're doing in the campaign). Bradshaw's name will always be in green, since he's the Wing Commander and can choose to fly with whatever squadron he wants to. Other pilots will generally stick to one of the squadrons only for the entire campaign.