Open Source Space Flight Combat sim

probably wont take off eh?

we'll i know what to avoid [ala having write permission on VegaStrike]

in three days of coding I've got the entire file loading system - which alises the harddrive functions so the internal system is unaware of actual location of files - for referencing packages and different directories [mod support]

i have the first loadup screen 100 lines of code and a little bit of interface art from coming up.

my team and I [who are all ISU students] have been scheming up features.

we're well on our way - this isn't going to be one of those "we're tryiong for too many features so we never get done" jobs.

we'll get single player working, then we'll work on multiplayer

once we get single and multi we'll consider making terrain, etc
 
http://kazan.student.iastate.edu/OpenPrivateerSnap00.jpg

in three days i've written the filesystem abstraction, some of the draw routines - and i have the GameType screen almost up - just have to complete the text box - make images for it


btw what you see there is SKINNABLE - the images are hard from hardcoded , and the image buttons are flexable - the configuration file looks like this

Code:
$MODSCREEN:

@MainScreen:
  +ScreenImage: root_modscreen.jpg
@TextArea:
     +XOffset: 171
     +YOffset: 81
     +Width:  843
     +Height: 498
     +ButtonWidth: 30
     +ButonHeight: 30
     +Font: FontA.png
     +FontSize: 10
     +VertTab: null_image2.jpg
     +HoriTab: null_image2.jpg
     $VertScrollUp:
        +ImageNormal: null_image.jpg
        +ImageOver: null_image2.jpg
        +ImageClick: null_image3.jpg
     $VertScrollDown:
        +ImageNormal: null_image.jpg
        +ImageOver: null_image2.jpg
        +ImageClick: null_image3.jpg
     $HoriScrollLeft:
        +ImageNormal: null_image.jpg
        +ImageOver: null_image2.jpg
        +ImageClick: null_image3.jpg
     $HoriScrollRight:
        +ImageNormal: null_image.jpg
        +ImageOver: null_image2.jpg
        +ImageClick: null_image3.jpg
@AcceptButton:
     +ImageNormal: gtype_sel_normal.jpg
     +ImageOver: gtype_sel_over.jpg
     +ImageClick: gtype_sel_down.jpg
     +Width: 225
     +Height: 72
     +XOffset: 100
     +YOffset: 650
@CancelButton:
     +ImageNormal: mcancel_sel_norm.jpg
     +ImageOver: mcancel_sel_over.jpg
     +ImageClick: mcancel_sel_down.jpg
     +Width: 225
     +Height: 72
     +XOffset: 400
     +YOffset: 650
 
Originally posted by Ghost
I don´t see nothing special, just a bunch of arrows.
What is the purpose of your pics?

Don't forget the X's

There's a bunch of pretty good looking X's too.
 
pfft, my X writing program is much better...

// TC's X Writing Program v 0.1 Beta

#include <iostream>
using namespace std;

int main (void)
{

while (1==1) {
cout << "X" ;
}

cout << endl << "Dear God, 1 no longer equals 1, run away!";

return 0;
}
 
I like mine best:

#!/usr/bin/perl

while (FOREVER) {
print "X";
}

print "It's been forever and a day!";
 
lol... that's simply a test Mod Selection GUI.. the X'es are there to test the scroll box

It's a skinnable GUI.. im going to reskin it with something ueber sweet once i get it working exactly right. I haven't worked on that section of the code since I posted the pics, I've been working on the 3d model system since the - but i'll go back and finish off the last touches [a little shit in the TextArea] on that 2D screen. I hope to be able to have a little bit of 3d shit to show off within a few weeks
 
well the canonical functions for the mesh's are finished, tommorow the cononical functions for ships [which rely on meshes]
 
Originally posted by Kazan
well the canonical functions for the mesh's are finished, tommorow the cononical functions for ships [which rely on meshes]

Can someone plese explain what this means, in simple non-programmer terms? Is he trying to create a windows privateer or a totally new game? :confused:
 
Originally posted by Excelsis
Can someone plese explain what this means, in simple non-programmer terms? Is he trying to create a windows privateer or a totally new game? :confused:

A mesh is a 3D object, but I have no idea what canonical and cononical means. Except that canonical is usually a religious thing, but in this case...
 
Originally posted by K1nG Gr4H4m
A mesh is a 3D object, but I have no idea what canonical and cononical means. Except that canonical is usually a religious thing, but in this case...

...well, it is a KIND of a religion, in a way, sorta...
 
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