Jamie Guillemette
Spaceman
Hi Everyone,
I am an indie game developer (with over 20 plus years of experience in coding and design.. so you don't think I'm some kid with big aspirations )
I'm also a huge fan of the wing commander and free space franchises. I basically grew up playing these games.
I'm now looking to have a bit of fun and design my next game to be a "wing commander" like game. I intend to include:
-Fully 3D environment both inside and outside the cockpit.
-Branching missions and stories based on mission success criteria
-The arcade like controls of WC with challenging AI for the enemy. This way it feels easy to learn to fly but takes skill to truly be an ace pilot.
Before i get too deep into my project I wanted to ping the WC fan community and ask what would you like in the this type of game? What features would you like to see if this style of game was reborn? what would you like to see done differently?
I can't promise to implement every suggestion as some things will have to fit into the overall design and lore of the world I am building.. but I value feedback immensely
As a side note: I always like using fans of a genre to alpha / beta test games. If your interested let me know.
@WindPoweredGame on Twitter.
or reply to this thread
I am an indie game developer (with over 20 plus years of experience in coding and design.. so you don't think I'm some kid with big aspirations )
I'm also a huge fan of the wing commander and free space franchises. I basically grew up playing these games.
I'm now looking to have a bit of fun and design my next game to be a "wing commander" like game. I intend to include:
-Fully 3D environment both inside and outside the cockpit.
-Branching missions and stories based on mission success criteria
-The arcade like controls of WC with challenging AI for the enemy. This way it feels easy to learn to fly but takes skill to truly be an ace pilot.
Before i get too deep into my project I wanted to ping the WC fan community and ask what would you like in the this type of game? What features would you like to see if this style of game was reborn? what would you like to see done differently?
I can't promise to implement every suggestion as some things will have to fit into the overall design and lore of the world I am building.. but I value feedback immensely
As a side note: I always like using fans of a genre to alpha / beta test games. If your interested let me know.
@WindPoweredGame on Twitter.
or reply to this thread
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