New Freelancer Mod Commemorates Privateer 2 Anniversary (December 27, 2012)

KrisV

Administrator


To celebrate the 16th anniversary of Privateer 2 (Dec '96), Charlie Perkins has prepared a Freelancer mod that transports the player to a bare-bones version of the Tri-System. Eight planets and nine flyable ships are provided, and some of the commodities should look familiar! The splashscreen image was created by NinjaLA. A wallpaper sized version of the graphic can be found here.

You'll need the Freelancer Mod Manager found here: http://download.wcnews.com/files/mods/flmminstaller1.31.exe
and the mod itself can be found here: http://download.wcnews.com/files/mods/Privateer2Ever.flmod

Create a clean install of Freelancer. Do NOT install the 1.1 patch; this is provided with the mod and installing it may lead to undesirable effects.
Download and install version 1,31 of the Freelancer Mod Manager. Do NOT download newer versions; they are known to be buggy and may corrupt your install.
Double-clicking on the mod file will then automatically install it. To play, launch Freelancer Mod Manager and activate the mod, then launch the game.
If the game crashes on launch, go into the Tools menu and delete the autosave.

WARNING
64-bit Windows editions have a known bug where rundll32.exe will continue to run after the game is closed. This will lead to errors during mod deactivation. At worst, this will leave mod files in your game folder. This may not have adverse effects - but then again, it might. To be safe, it is recommended to either back up your original installation or run the game from a seperate install.

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Original update published on December 27, 2012
 
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I tested this a couple of times.. it's pretty fun and the fast weapon fire from freelancer is pretty well suited to the similar fire rates from privateer 2.. you should check this out when you get a chance!
 
I've only been playing vanilla Freelancer since I switched to 64-bit Windows because I have never been able to get the Mod Manager to work properly (after activating the mods it refuses to let me launch the game). Anybody know where I can go to ask for troubleshooting help on that?
 
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