ColonelFireball
Spaceman
Hello!
As you know I am creating a Wing Commander Mod for the Game "Galactic Civlizations 2" together with "Marc".
http://www.crius.net/zone/showthread.php?t=19666
We made some good progress with Shipmodels,... thanks to Marc!
(Very special thanks!!!)
For the Admins: This is a "Help and recruiting"-thread so please do NOT close it!
Now my "Problem":
The Models need something that is called "Hardpoints"
Those Hardpoints are needed that you can place things like Weapons and defenses on the Shipmodel. It's to support the "Shipbuilder" which is a nice and important feature of the game.
I only know that those "Hardpoints" are created with "Dummys" if you use 3ds max.
But Marc is using AC3D and so there are no "Dummys". If you are using AC3D and you know how to resolve this problem, please let me know!
If you are using another programm and you may knwo how to place those "Hardpoints" then you could help us by joining the team.
Would mean we send you the models (usually *.3ds files) you place the hardpoints and convert the model to *.x
Here a picture that shows some progress. Marc has much more Ship Types!
As you know I am creating a Wing Commander Mod for the Game "Galactic Civlizations 2" together with "Marc".
http://www.crius.net/zone/showthread.php?t=19666
We made some good progress with Shipmodels,... thanks to Marc!
(Very special thanks!!!)
For the Admins: This is a "Help and recruiting"-thread so please do NOT close it!
Now my "Problem":
The Models need something that is called "Hardpoints"
Those Hardpoints are needed that you can place things like Weapons and defenses on the Shipmodel. It's to support the "Shipbuilder" which is a nice and important feature of the game.
I only know that those "Hardpoints" are created with "Dummys" if you use 3ds max.
But Marc is using AC3D and so there are no "Dummys". If you are using AC3D and you know how to resolve this problem, please let me know!
If you are using another programm and you may knwo how to place those "Hardpoints" then you could help us by joining the team.
Would mean we send you the models (usually *.3ds files) you place the hardpoints and convert the model to *.x
Here a picture that shows some progress. Marc has much more Ship Types!