Need Help with a WC1 Mission

sninja387

Spaceman
I have beaten WC1 numerous times, on numerous systems(PC, Sega CD, SNES) but I have never been able to complete this one particular mission.

It is the mission where you have to escort a Ralari that was siezed and return it to the Tiger's Claw. It is being attacked by 2 or 3 Gratha(I think 2, but not sure). I was always able to take out one of the Gratha, but the other one always took out the Ralari. Of course, my wingman was no help.

I am very good at all WC games. I have even beaten Prophecy on nightmare, with all goals completed. But this mission, even when I have invounerability on, is impossible to me.

If not for this mission, I could have easily beaten the game with every objective successfully completed, without cheating.

So has anyone completed this mission successfully? If so, how?
 
Originally posted by sninja387
It is the mission where you have to escort a Ralari that was siezed and return it to the Tiger's Claw. It is being attacked by 2 or 3 Gratha(I think 2, but not sure). I was always able to take out one of the Gratha, but the other one always took out the Ralari. Of course, my wingman was no help.
This mission can be quite tricky, but if you beat it once you shouldn't have that many problems with it later. First of all, you don't want to use autopilot on that mission. You won't get there in time to save the Ralari (or at least I never could) if you use auto. So, afterburn all the way, and don't stop to fight the few ships in the asteroids. You should get to the Ralari nav point just when the Grathas (there are 4 of them actually) arrive. Now, here's when good aim will be very usefull. Use all of your missiles if necessary, and don't waste your gun energy, you have to make every shot count. When you see one of the Grathas break away from the Ralari, attack a different one, and just hope that your wingman can help.

Now, if nothing else works, and you're really determined to complete this mission you could turn on invul. and ram the Kilrathi.:D

Personally though, the Dralthi missions are the hardest for me.

I have even beaten Prophecy on nightmare, with all goals completed. But this mission, even when I have invounerability on, is impossible to me.
That's not actually that hard to do.:)
 
I can beat any dogfighting mission on nightmare. Sometimes bombing, if I can take out the fighter cover. Never on escort, because your wingmen don't get any better at higher difficulty levels.

I think Freespace 2 has a better difficulty model. Both wingmen and enemys get better at higher difficulty levels. Still, it seems that wingmen always get outclassed by any enemy that they encounter.

I would like to see a game with multiplayer, where people would go into a campaign, and all fly for the same team. Then, nightmare level would be a joke.
 
Originally posted by Penguin
If you can beat WC4 on nightmare without cheating then I would consider you to be a pro. So can you?
He said he can beat Prophecy on Nightmare, not WC4. Besides, how can you be a pro if you beat some AI pilots that always fight the same way and are much inferior to you?
 
Originally posted by Earthworm
You won't get there in time to save the Ralari (or at least I never could) if you use auto.

Why not? From what you describe, it doesn't sound any different from what I experienced with autopilot. Plus from what I understand, nav points are the usually the same, without time triggers or anything like that. So the Ralari and 4 Gratha would be the same with autopilot or afterburn, would it not?
 
i thought the big deal was that with auto pilot u come in slightly from a different angle an...tho that doesn't make sense...but if u're clever, u can fly round the nav area and then come up behind the gratha...
i still have been unable to do it tho...and it makes it harder if u've leant ur wc1 to someone else :(
 
Originally posted by Wedge009
Why not? From what you describe, it doesn't sound any different from what I experienced with autopilot.
I assume because your ship flies at it's crusing speed when you use auto. If you fly full speed and use you AB's a little you'll get there faster.

All I know is that whenever I use autopilot to get to the asteroid field, and then afterburn through it untill I can auto to the Ralari, I'll come out far from the ship which is already being attacked by the Gratha.

If I fly at full speed around the 'roids, and then to the Ralari, I'll arrive seconds after the Gratha which are still far away from the ship. I'll get behind the first wave imedietly and take out one with a DF missile and few shots, and then I'll just play tag with the other Kilrathi. After some time I should have destroyed two more, while the third one tries to run away.

[Edited by Earthworm on 12-18-2000 at 00:45]
 
One of these days, I really have to investigate that mission. What I do know for certain, though, is that technically, autopilot/afterburners have no right to make a difference. WC1 missions are primitive to the extreme - there's no time controls or anything like that. As such, the battle should be the same no matter what you do. But it isn't, dammit. I've played the mission many times either way, and somehow afterburning there does make a difference. I dunno... maybe it's all in the head?
 
I've always been able to save the Ralari using auto, but admittedly WC1 is the WC game I haven't played for the longest amount of time.
 
Its always hardest when you have a useless wingman, the worst I've ever found were angel and doomsday in WC2, it was better not having a wingman
 
My worst wingman would be Jazz and Knight in WC1, and Hobbes in WC2.

Jazz was practily useless, while Knight, not only useless, but would always get himself killed unless I watched after him most of the time.

And in WC2 Hobbes was so agressive that he would shot my six while trying to hit the cats.:)
 
How curious... Knight, for me, was one of the best wingmen. He always performed far above and beyond the call of duty... or at least, above and beyond what one would expect of him. Some of the losing path missions with Knight are quite tough, and yet he survived them. He was also one of the few who usually managed to steal some of the kills that were rightfully mine :).

As for Doomsday... when Doomsday flies on my wing, he practically tears enemy ships to shreds. It's only space stations that he can't handle... but heck, none of 'em can.

The one I find the most useless is Jazz in WC2. On that Ralatha Strike mission, it's almost as if he was trying to keep the Ralatha alive. Wait, hang on... ;)
 
"Not possible, Ace." ;)

As for Doomsday, when you go on that raid against Korah Pokh (low res text really is hard to read), he used to trash those transports along the way so fast if I didn't send him home.

And Jazz was pathetic, "Captain, I need some help" every two seconds...
 
As for Doomsday, when you go on that raid against Korah Pokh (low res text really is hard to read), he used to trash those transports along the way so fast if I didn't send him home.
Korah Pokh was the listening post in Enigma. The supply depot's name, (if it had one) however, temporarily evades me.

Send a wingman home because he's actually good... isn't that something Maniac would do?
 
Maniac didn't survive the war by being stupid... really... he was just a good flyer, he didn't seriously turn down backup (most of the time) no matter what he said.

TC
 
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