hi guys,
right here are my ideas for two games i plan to start work on, but at the moment i have a project running for netkar (altho due to alot of things its started to fall apart so i need to bring that all together and finish F1 1977), but anyway im looking to get people on board now and start work on the game engines and modeling, i would like to start from scratch with the engines but i know that will take time, but i dont know about modding games, ive never really been fond of that i like to see something grow from my own ideas and not restricted by something else, the first project is by far the one that will take longest, i cant really think of a game engine that would fit its requirements anyway plus i dont know how much interest the project would get.
WC: Systems at War
================
Wing Commander online allowing players to battle other players and explore capships, interact with other people and form squads and tactics and fight the war during the WC3 timeline online.
First/third person perspectives
full space dynamics
interior capships that can be explored from the cabins to the flight deck
AI NCP populated capships and 100 fighters(max) to each capship 100 pilots (max)
kilrathi - terran (add on packs later with borderwolrds, black lance, newer ships for confed, priates and neplim and maybe Firekkan)
dynamic mission system (allowing populated space battles for opposing sides) - scripting fights from the wc3 era pitting capships to capships
*Fully explorable Capship/base designs interior allowing players (as a kilrathi and a terran) to walk around and chat to each other, make friends and drink in the lounge, take a look at space from inside the upperdecks, attend mission briefings before rushing to the flight deck, squadrons, choose your wingmen, your ships before boarding your fighter and setting out to combat.
*Space Flight models allowing you to commun between your wingmen and fight as in any previous wing commander game, patroling navs, rescue missions, defend and attack and all out convoy warfare between terrans and kilrathi continuing the war effort on both sides.
*Space simulator train and set up your comm replys, taunts and orders with a number assignment.
*Single player pilot academy - learn the basics of the engine, take your exams and get drafted to a ship, or as a kilrathi learn your instints and gain your honour before being posted to a clan ship
the second game is something i feel alot of people would like but its a FPS and i know attempts at an FPS WC game were made before altho it looks like Marines is a dead project. alot of FPS engines will fit the bill but id like the unreal engine as it was used in Americas Army but i think there are also alot of sourceforge projects that would help this too but as i said im not fond of modding games...just not me.
Marine Commander: Repleetah Campaign
==================================
First Person Shooter Story Based surrounding the story of Repleetah from start to the final stand between the sides, fighting a war which the universe dosent care about on a planet without the backing from confed.
3 Episodic download containing mission sets of around 20 missons each.
Following the War as a young Recruit make buddys and enemies
Multiplayer mode Kilrathi Vs Terrans and various modes
so what do you think? WC: SoW has been on my mind for years i think finally it can be made i thought this before and posted years ago tho but it would have been a mod, id like it to be just a freeware game
Vermin
right here are my ideas for two games i plan to start work on, but at the moment i have a project running for netkar (altho due to alot of things its started to fall apart so i need to bring that all together and finish F1 1977), but anyway im looking to get people on board now and start work on the game engines and modeling, i would like to start from scratch with the engines but i know that will take time, but i dont know about modding games, ive never really been fond of that i like to see something grow from my own ideas and not restricted by something else, the first project is by far the one that will take longest, i cant really think of a game engine that would fit its requirements anyway plus i dont know how much interest the project would get.
WC: Systems at War
================
Wing Commander online allowing players to battle other players and explore capships, interact with other people and form squads and tactics and fight the war during the WC3 timeline online.
First/third person perspectives
full space dynamics
interior capships that can be explored from the cabins to the flight deck
AI NCP populated capships and 100 fighters(max) to each capship 100 pilots (max)
kilrathi - terran (add on packs later with borderwolrds, black lance, newer ships for confed, priates and neplim and maybe Firekkan)
dynamic mission system (allowing populated space battles for opposing sides) - scripting fights from the wc3 era pitting capships to capships
*Fully explorable Capship/base designs interior allowing players (as a kilrathi and a terran) to walk around and chat to each other, make friends and drink in the lounge, take a look at space from inside the upperdecks, attend mission briefings before rushing to the flight deck, squadrons, choose your wingmen, your ships before boarding your fighter and setting out to combat.
*Space Flight models allowing you to commun between your wingmen and fight as in any previous wing commander game, patroling navs, rescue missions, defend and attack and all out convoy warfare between terrans and kilrathi continuing the war effort on both sides.
*Space simulator train and set up your comm replys, taunts and orders with a number assignment.
*Single player pilot academy - learn the basics of the engine, take your exams and get drafted to a ship, or as a kilrathi learn your instints and gain your honour before being posted to a clan ship
the second game is something i feel alot of people would like but its a FPS and i know attempts at an FPS WC game were made before altho it looks like Marines is a dead project. alot of FPS engines will fit the bill but id like the unreal engine as it was used in Americas Army but i think there are also alot of sourceforge projects that would help this too but as i said im not fond of modding games...just not me.
Marine Commander: Repleetah Campaign
==================================
First Person Shooter Story Based surrounding the story of Repleetah from start to the final stand between the sides, fighting a war which the universe dosent care about on a planet without the backing from confed.
3 Episodic download containing mission sets of around 20 missons each.
Following the War as a young Recruit make buddys and enemies
Multiplayer mode Kilrathi Vs Terrans and various modes
so what do you think? WC: SoW has been on my mind for years i think finally it can be made i thought this before and posted years ago tho but it would have been a mod, id like it to be just a freeware game
Vermin