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Will Standoff have multiplayer functionaltiy seeing as Prophacy is getting a multiplayer makeover in the near furure?
), but we have no immediate plans as to when this will happen. My personal estimate would be that it won't happen in episode 4, and it may even end up being done in a patch after episode 5 is done. Time and again, we've learned that adding a new feature when you're half-way through an episode leads to very big delays, and at this point, we're not big fans of delays - with an episodic storyline, it's just not fair to leave people hanging for longer than necessary between episodes. This is especially important when you consider that we'll want our multiplayer to be done as well as possible - which means it won't be something we can do overnight.I think they were planning one. Don't know if they still are though.Don said:P.S. Is there also going to UE 2
Neither plot decisions nor character morale are going to be included... but they're both already in there. You make a plot decision at the end of episode one, and if you pay attention to the comms, you'll also notice that Spoons is a lot more hostile after episode one. We're not going to do more than that, because we don't really see the need for it - the player can affect the story in all sorts of ways during combat already. All this is a lot of work, and we're definitely not going to add more plot decisions in cutscenes. We're not Origin, we don't have the time nor the resources for it.Don said:Quarto, seeing that episodes 2 and 3 had mission branches which are very well done, i was wondering have you and your team thought of the inclusion of 'plot desicions' and 'character morale'. Really good idea do you think...or not? Considering Episode 4 is a such a long way.
I have no idea - I personally do not intend to work on UE2 (...or any other major project after Standoff - though never say 'never', I suppose), but I'm not the only person who worked on UE, so it may be that the rest of the team will continue.P.S. Is there also going to UE 2
That's exactly what we don't want to do, though - if we're going to add a new feature like this, we want to do it right.Icefire69 said:If the the mulitplayer is out, couldn't you just make a simple Deatmatch typ?
So we have the standart play like in the Prophecy Mulitplayer just with your ships?
So no new design stuff, mission etc. just "enable" mulitplayer.
Quarto said:I have no idea - I personally do not intend to work on UE2 (...or any other major project after Standoff - though never say 'never', I suppose), but I'm not the only person who worked on UE, so it may be that the rest of the team will continue.
No such thing.Icefire69 said:...couldn't you just make a simple...


Yes, I very much enjoy co-operative multi-player. Free-for-all death-matches aren't very fun for me.![]()

Yes, I very much enjoy co-operative multi-player. Free-for-all death-matches aren't very fun for me.![]()
Then we should have some wingnuts flying the kilrathi fighters too... Two or three confed players vs Kilrathi AIs will be easy even in nightmare....

