K-rathi fictions

Discussion in 'Fan Projects & Editing' started by Cybot078, Oct 10, 2009.

  1. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    Some Concepts ship designs of my own.
    done in wc3 style.

    Attached Files:

  2. Bar-None

    Bar-None Rear Admiral

    Messages:
    115
    Likes Received:
    0
    Trophy Points:
    22,035
    Some very nice work!
    I particularly like the beefy looking corvette or light destroyer you nicknamed 'Cutter.'
  3. Bar-None

    Bar-None Rear Admiral

    Messages:
    115
    Likes Received:
    0
    Trophy Points:
    22,035
    Follow up question:

    Upon closer inspection, those two starboard guns seem interesting. What did you intend those for?
  4. Quarto

    Quarto Unknown Enemy Staff Member

    Messages:
    11,316
    Likes Received:
    47
    Trophy Points:
    69,385
    Location:
    Poland
    I strongly suspect they're intended for shooting ;).
  5. Lt.Overload

    Lt.Overload Commodore

    Messages:
    618
    Likes Received:
    3
    Trophy Points:
    14,685
    Gender:
    Male
    Location:
    United States of America
    Kilrathi Banshee spotted!!! :eek:
  6. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    Heres another and some Reworks of older designs.

    As for starboard guns just heaver guns then turrets.
    The pods are E.W.A.C, a heavy Missile launcher, a troop broarding, a cargo

    Attached Files:

  7. Red Baron

    Red Baron Rear Admiral

    Messages:
    487
    Likes Received:
    7
    Trophy Points:
    25,135
    Definately like those, especially the last batch. What program did you use?
  8. Aginor

    Aginor Rear Admiral

    Messages:
    1,013
    Likes Received:
    13
    Trophy Points:
    22,485
    Location:
    Germany
    I see some nice ideas there.
    And since I am a fan of WC3-designs, I hope we will see more of some of these.
  9. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    a few more.

    I am using Lightwave5.5

    Attached Files:

  10. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    reworks of K-fighters

    mostly reworks of fighter designs

    Attached Files:

  11. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    A few more And WIP Privateer base

    Attached Files:

  12. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    a few more reworks.


    Thats all I have done for the k-rathi.

    enjoy or not

    Attached Files:

  13. Red Baron

    Red Baron Rear Admiral

    Messages:
    487
    Likes Received:
    7
    Trophy Points:
    25,135
    Very nice, i like the "WC3-ification" of the older ships. Shows that even with a low polycount and little texturing you can still have very detailed and nice-looking models. Would you share them?
  14. rapierdragon

    rapierdragon Rear Admiral

    Messages:
    112
    Likes Received:
    1
    Trophy Points:
    22,035
    Location:
    wherever Sivar sends me
    Well done.

    Only thing is that I never really saw the reason behind non-semetrical ships. I mean okay, if the mass was left-right balanced that's one thing, but some don't look that way. (even if they look cool).

    Benefits? I could maybe see turning/cornering one way versus another as being faster, but wouldn't the constant need for the pilot to re-orient himself counter that? And what about the enemy... wouldn't they quickly learn to identify such traits and use them to their own advantage?

    Remember that one model of "pancake" cat-ship that could only turn left due to a design flaw? If the cat wanted to go right they had to rotate 180 degrees and then go left (it only seemed like a "right" turn to us if we didn't go upside-down as well.

    And structurally speaking, if the ship isn't left-right balanced, wouldn't that mean that all stress lines (due to various maneuvers and jumping) would be off-center and at strange angles, and additional reinforcements to keep the ship from breaking in two during certain maneuvers (providing it had a stress build-up)?

    To a degree you can deviate from a left-right mass difference by sticking different engines on each side... heavier side getting heavier engines to compensate, so that natural acceleration is straight forward.

    Examples: wc3's Paktahn would seem to have this left-right turn rate issue. As would the Strakha. Would seem to explain some of the evasive flight patterns of these ships (game programming aside at least... they did seem to suffer that "tends to turn x-direction" type flaw when I played). Its kind of hard to see pilots being trained to hold the joystick 5 degrees off center in order to fly straight (or have a computer auto-correct such a thing).
    ... At least wc3's Bloodfang had balanced engines, and its larger wing was compensated by an additional smaller wing on the other side, and so on (such that its natural balance was down the middle).

    Oh well... maybe they figured it was just easier. Rather than have pilots have to think which way to evade it was easier to simply drill them to always go one particular direction... or maybe its neurological/psychological... they just tend to go left instead of right, so they figured "what the hell, we're gonna do it anyways, why not build the fighter to take advantage of that natural instinct".
  15. JasonRocZ

    JasonRocZ Rear Admiral

    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    21,535
    Gender:
    Male
    Location:
    Albany NY
    Good work !
  16. Nuclear

    Nuclear Spaceman

    Messages:
    29
    Likes Received:
    0
    Trophy Points:
    0
    Location:
    Sol 3
    Nice stuff, WC3 is the best!
  17. ScoobyDoo

    ScoobyDoo Commodore

    Messages:
    180
    Likes Received:
    11
    Trophy Points:
    12,435
    Very nice... there some really nice diamonds in the rough there. Sometime when I get more free time, I might be asking for a few :cool:
  18. Drizzt Do Urden

    Drizzt Do Urden Spaceman

    Messages:
    443
    Likes Received:
    0
    Trophy Points:
    0
    Location:
    Georgia
    Really neat. Looks like a modified Rigakh and Fralthra.
  19. JasonRocZ

    JasonRocZ Rear Admiral

    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    21,535
    Gender:
    Male
    Location:
    Albany NY
    I like your work...Keep on truckin !
  20. Cybot078

    Cybot078 2nd Lieutenant

    Messages:
    74
    Likes Received:
    5
    Trophy Points:
    3,335
    need bases

    Here are K-rathi Stations that I have been working on.

    Attached Files:

Share This Page