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. To be honest, I simply don't know what is going on with the voiceovers at the moment - I know Tempest is supposed to be organising them now, but since he talks directly to Eder (who hasn't been online that much lately), I have no idea how that's going. One thing I can say about voiceovers, though, is that we're doing everything we can to ensure that Overmortal is able to record as many of his lines as possible before he disappears - that's why I've been concentrating on mission outlines lately.
, Q could know why three...)
Quarto said:we're doing everything we can to ensure that Overmortal is able to record as many of his lines as possible before he disappears -
True. Personally, I would already have cut out all voiceovers except cutscenes and briefings, and made everyone's life a bit easier... Anyway, Tempest's been working on organizing them for only a couple of days now, though... it took me a while to be able to upload all of the files. The main problem is that we're likely to be some lines short, which will lead us back to asking people for lines, which means we'll have to wait for more lines from people which may or may not be too responsive. Then, while we wait on the missing lines, we gotta make sure all the current lines sound acceptable and etc., but hopefully Tempest will be able to handle that part by himself while I'm elsewhere doing even less fun things.Starkey said:What about the voiceovers? Eder said a while ago they were the biggest job still to do in the Prologue...

I'll be done with Ricardo tomorrow, next up is Marx - your personal favorite, right?Quarto said:Eder's... well, not sure, but I'm guessing he's somewhere between Adam Smith and Ricardo.


My job at the moment is just going through the files I have, doing cleanup work, comparing them to what I have listed, and whats needed. So, mostly just listening and writing.
Tempest said:Hey everyone.
As you've heard, I have the voiceover organisation gig right now, and from what I understand, the quicker we get this part done, the sooner we get a prologue release (as the voiceover work is the considerable hurdle to cross right now). This means that some time in the nearby future, I'm going to need a few voices. Mostly just generic stuff, from what I've derived so far, but we'll see.
I've been very busy at university recently, and my girlfriend is going overseas for 3 months soon, so I'm trying to spend as much time with her as possible. (Of course, when she leaves, I'll have plenty of spare time)
This isn't to say I haven't done anything, of course.My job at the moment is just going through the files I have, doing cleanup work, comparing them to what I have listed, and whats needed. So, mostly just listening and writing.
Just want you guys to know, though. We haven't gone silent. Things are going forward!![]()
psych said:You happen to be the main Standoff fiction dude right? Got any estimate in how long the Standoff fiction's going to be (about 100 page like Unknown Enemy or more?)
I've done bits and pieces of the prologue and wrote lotsa in-flight stuff, but Eder and Quarto are the ones to ask about that one. I'm mostly just filling up in game mails and such.
. Secondly, since we're working with an internal fiction viewer that has no text-scrolling capabilities, we figure it's a good idea to keep each piece down to one screen in length. Thirdly, Standoff uses missions for storytelling to a slightly higher degree than UE did - meaning, there's a bit more talking during the missions. And finally, UE often displayed things in cutscenes that really didn't advance the story, while in Standoff we try to ensure that cutscenes do advance the story substantially.