Jump Points

I'm very confused... as if you were making this up, LOAF... (I'm not saying that you are, it's just the impression I get from the news you're throwing at me here...)

I always thought that in WC I, no fighter you pilot is jump capable...
In WC II, only the Broasword, Crossbow and Morningstar...
In WC III, only the Longbow (and perhaps the T-bolt if I recall)...

Veeeery confused... I am...

Would you have the links for the Claw Marks and Joan's Fighting Spacecraft (from WC II)... I'd like to check something...

In any case... if the Rapier was jump capable, how come we only did missions in WC II where the Broadsword jumped... (and later the Crossbow...)????
 
No, I'm not making it up -- I can grab you a screenshot later, if you so desire.

There's no evidence anywhere in any game that the fighter's you're flying aren't jump capable -- aside from where it's stated straight-out in Wing Commander III documentation.

The Claw Marks and Joan's don't have a "Jump Capable:" field -- but you can find CM at http://www.blacklance.org/claw -- I'm not sure where the WC2 manual is.

We flew missions in the Broadsword because we were usually jumping as part of a strike mission... (or, we needed Angel in a turret for plot reasons).
 
Fine.... If you say so, LOAF...
A whole world in my head has just collapsed!
The jump-capability-in-WC-for-fighters-only-for-bombers world, that is... :)

Anyway...


[Edited by mpanty on 04-26-2001 at 18:58]
 
... of course, as we see in the movie, fighters have the ability to make only a single jump -- versus the round trip ticket on a bomber.
 
and obviously we're talking about standard ships... as there are almost always specially modified exceptions.

TC
 
What the hell are you talking about? Joans has a jump capable section it's right here in front of me!, A-17D broadsword
Heavy Bomber
Length 36.0 metres
Maximum Velocity 320kps (Jump Capable) -it's right here in the manual
(Jump Capable) the only fighter with this IS the Broadsword.
 
How big is a jumpdrive, maybe is so big that a simple fighter can´t have, only capship or like bigger fighter (Broadsword in WC2)
 
Therefore another ship may be jump capable and it is just not deemed necessary. Or it could mean the other ships in the manual have variants or are variants of ships that are jump capable.

TC
 
Well, if you run with the Privateer concept, a Jump drive is simply another optional extra.

On a standard carrier fighter, they are a waste of space. The fighter is obviously going to spend 99.9% of its time operating in the same system as its base carrier. Fitting a jump drive would be pointless because it would simply be consuming space that could be better occupied by fuel and weapons.

On the rare occasions you wanted to send a fighter somewhere, you could fit a jump drive, probably at the expense of fuel/weapons. The concept is similar to attaching long-range fuel tanks to current-day fighters to enable them to make cross-oceanic trips.
 
Priv ships are much bigger than normal fighters, so yes, for them a jump drive is just an added extra (especially since they use totally different power plants). In the case of conventional fighters, the problem is clearly demonstrated in the WC Movie. You jump... then you're out of fuel :). Fighters simply don't have enough fuel to be able to jump and still use afterburners freely. So, while you can undoubtedly add a jump drive to any fighter, you really don't want to. The Broadswords do the job just fine. Of course, this problem seems to be resolved by the time of the Morningstar, which can jump even on an empty tank. But we know what the Morningstar's jump drive was like ;).
 
Originally posted by AzraeL
On the rare occasions you wanted to send a fighter somewhere, you could fit a jump drive, probably at the expense of fuel/weapons. The concept is similar to attaching long-range fuel tanks to current-day fighters to enable them to make cross-oceanic trips.

I think fitting a jump drive would probably take a lot more work than simply bolting on drop tanks. It most likely take either a custom built variant of the fighter, or a major job in a dedicated facility, rather than simply something you could do on a carrier deck.

Best, Raptor
 
Originally posted by Bandit LOAF
... but it doesn't have a field that tells whether or not something is jump capable.
Okay LOAF, let's see... explain to me why the part "(Jump capable)" is mentioned *only* in the Broadsword's data... :)

[Edited by mpanty on 04-27-2001 at 12:37]
 
Because it's the only fighter we use to jump with in WC2?

... of course, I didn't say that any of the other WC2 ships were jump capable -- just the Rapier and Hornet from WC1.
 
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