Lt.Overload
Rear Admiral
From HCl'S 2002 page:
Somehow, I want to include this into my Secret Ops files, so I can make extreme missions (lag is not an issue). How would I go about this?
NOTE: Just a word of caution, I am not some tech-savvy wingnut. While I do know some parts of WCSO's inner workings, I have never really touched on DLLs, so if those are required, lots of explanation would be needed.
Expanding some limits of the WCSO engine - This patch consists in changing some of the limits on WCSO, such as the number of active ships in a nav point. Having more than 250 active ships simultaneously was acheived (screenshots available here and here), as well as increasing the number of VDUs usable by Secret Ops and increasing the number of asteroids supported by the game.
Project status: Completed! Currently being used by the Unknown Enemy project.
Somehow, I want to include this into my Secret Ops files, so I can make extreme missions (lag is not an issue). How would I go about this?
NOTE: Just a word of caution, I am not some tech-savvy wingnut. While I do know some parts of WCSO's inner workings, I have never really touched on DLLs, so if those are required, lots of explanation would be needed.