... IN 3D! (April 13, 2004)

Bandit LOAF

Long Live the Confederation!
Maj. Striker has something even bigger than a Fralthi this time! He's created his first ever 3D animation. His e-mail claims that it's "amateurish"... but it looks pretty darned cool to me! You can get your copy from our FTP here (55 MB)!

majstriker_project.jpg


--
Original update published on April 13, 2004
 
Last edited by a moderator:
Outstanding work, Striker. I did similar work when I took a class in High School on 3D Studio MAX. Mine was more along the lines of Armageddon, though. Big ole rock codenamed G.R.I.M. flying towards Earth, space fighters with the "G.R.I.M. Killer" torpedo fly out to blow it up, same ole story. Your work is very good for a first-time animation. Such praise, though, has to go hand in hand with some criticism:

To make the animation more noticeable, some particles might help. Watch the Kilrathi Saga or WC IV animation and you'll see debris, space dust/rocks, and all sorts of shiny things in the fore- and midgrounds. These particles also added some depth to the scene, making space more than just a bitmap mapped onto a sphere. Animating the particles around the scene (or the scene around the particles, either way) would give extra perceived motion to your fighters (they are going pretty fast, but they need a reference, ie stationary objects or particles).

A lot of the glows (on your Krants especially) tend to disappear entirely when their sources are obscured by an object. This happened to me once, and I remember either using a different glow technique or changing a setting to make the glow render regardless of it its source is obscured.

Finally, as cool as your star is, it has a bad habit of hiding objects in the scene. Because the scene includes the star in it, in usually means the main lighting of the scene is in the background, and the foreground is going to consist of a lot of shadowed sides. What might help this is adding another (less powerful) omni light. If you want to base it from something scientific, you can justify it by saying the star's light is reflecting off the planets, the fighters, (the particles... ;-) ), etc.

Other things (like glows wrapping around your Bengals when they warp in) are problems I ran into and can't remember how to solve. Good luck, and good work.
 
Nice. You might want to show some gunnery impacts on enemy fighters, though. It's a little hard to tell why they're blowing up sometimes.
 
Nice, but you might want to cut down on all the chatter and taunting. When you're dogfighting you're not going to be having a two-way conversation with anyone especially the enemy.
 
Back
Top