I Love WC IV

At least in one novel (AS methinks) we hear of two atmospheric fighters overflying a facility... So there are some. LOAF, anyone, I know the reference is there, if it isn't AS, then where?
 
I think that Confed would rarely use purely atmospheric craft, because by their nature they are very limiting. Many of the fighters Confed uses can fly in both air and space. The only time you would see a purely atmospheric fighter was on planetary defense usually flown by militia units.
 
Oh, sorry... Yeah, well Bob McDob's right... (that's right, I said it), I thought so as well... But as I said, it's 03.46 (well I said 03.38 but You get it) and so I think my stuffed kow calls...
 
Originally posted by gryphon
You're not listening. Noone is listening. Who flies the AIRplanes?

I E The craft which have wings and jet engines like the planes of today? Like Ekapshis and so on, which branch of the Terran Confederation Armed Forces flies atmospheric-only craft? I never said anything about Marine landings...

I would think the Space Force would be in charge of that too. But maybe they have something like the old Army Flight Corps. or whatever the hell it was. Maybe the Army flies the atmospheric fighters.
 
You're thinking of Gotha class surface to space interceptors... which would be ground based fighters capable of space combat... they're from Action Stations, when they go to visit the Landreich for the second time.
 
Actually, it would be wise to have pure atmospheric fighters and pure space fighters, with a few aerospace ships for in-between. By their very nature, space/atmospheric hybrids are compromises, and so have quite a few weaknesses. They need too much fuel and extra mass in wings and such to get off the ground and fly in atmosphere to maneuver effectively in space. I can't think of all the factors right off, but there are quite a few.
 
Yes, but what is ideal and what is affordable may not be quite the same thing. It might make a heck of lot more sense to invest in fighters like Hellcats/Vindicators/Excaliburs than to build pure atmosphere fighters and station them at ecery base, where they might never be called into action.

Best, Raptor
 
But an aircraft is a lot less expensive than a spacecraft... And a lot more efficient in its own territory... I think that a dozen fighter jets wouldn't cost us too much, I mean the Ekapshi was always a pain in the butt during atmospheric missions in WC3, I don't see why we wouldn't have one too...
 
Yeah, but the drive system of a space fighter is sometimes difficult in atmospheres, problems with shielding and weponry can also become apparent... Not mentioning how immense these space fighters are compared to say an F-16 (a Thunderbolt is as far as I recall over twice as long), I simply think that there may be a very cheap alternative for use in ground support and as interceptors, a welcome addition when money flow is a problem...
 
Originally posted by redwolf
Then again the sheer power of a space fighter to move would be able to counteract any atmospheric effects...


Combining the repulsors and ducted thrusts, maybe even some conventional control surfaces for high speed flight would assist a hybrid space/atmosphere fighter with manuvering. I think that if it can fly in space, land on a carrier with an artificial atmosphere and gravity, it should be able to fly around in a planitary atmosphere and gravity too.

RFB
 
Yes, but in this case the operative word would be cost... It would cost a lot more to acquire and succesfully modify a space fighter than to just build a jet for something like 15 million USD of today...

And fighters don't land using control surfaces, as far as I recall they are tractored in... (otherwise how would You make that snazzy turn in WC2?) *lol*
 
Well if you autopilot to land then your ship is tractored in. I didnt mean to say the fighters use control surfaces to land, but maybe use a combination of repulsors and ducted thrust from the engines and control ducts to assist with conventional control surfaces thru planitary atmosphres in high speed flight. It may be cheaper to build specific planet atmosphere craft, but they dont do much good if you have to chase the enemy, and they decide to pull up and leave that atmosphere, your stuck and cant persue them, unless your craft can go into space too. Seems more logical to build a hybrid of sorts or a spacecraft that has both space and planitary flight capability. Lets not forget the ships in Privateer and Privateer 2. Those had space and planet atmosphere flight capabilites, even tho there were no planetary atmosphere fighting going on, you still landed on a base on a planet, even tho controlled by automatic landing systems, the ship still flew thru the planet atmosphere.
BTW, thanks for the Dragon model for WCP gryphon! If you have more, send em my way! :)Would like to find the Centurion if there is one.
RFB

[Edited by RFBurns on 05-20-2001 at 13:55]
 
RF, why don't You just tell me what You want, and I'll send it to You!

I've got it all, from the asteroid fighter to the Victory, all config'd and flyable... Let's just say capship assault missions are a lot easier if You've got monster shields too :)

The full list of ships is:

Avenger, Bearcat, Bloodfang (WC3), Darket, Ekapshi (I never use this since there are no atm. missions in WCP), Epee, Hellcat, Korlarh, Longbow, Paktahn, Phantom, Rapier, K'ha'haf, Black lance, Sorthak, Strakha (WC3), Excalibur (WC4), Banshee (WC4), Goran, Jrathek, Arrow, Vindicator and TCS Victory.

No Privateer ships yet.

I agree when it comes to the atm. fighters, a hybrid like the Vindicator is best if Your prey is likely to jump ship and abandon the planet, but they are big and expensive. I think we'd need a small, dedicated Tank killer or something like an A-10 which operates from the ground, and possibly to intercept inbound transports. Since these wuld be rather small and cheap compared to most starfighters they could be placed in defense of principal planets like Hell Hole, Earth, McAuliffe and so on... but I ramble.
 
Originally posted by gryphon
RF, why don't You just tell me what You want, and I'll send it to You!

I've got it all, from the asteroid fighter to the Victory, all config'd and flyable... Let's just say capship assault missions are a lot easier if You've got monster shields too :)

The full list of ships is:

Avenger, Bearcat, Bloodfang (WC3), Darket, Ekapshi (I never use this since there are no atm. missions in WCP), Epee, Hellcat, Korlarh, Longbow, Paktahn, Phantom, Rapier, K'ha'haf, Black lance, Sorthak, Strakha (WC3), Excalibur (WC4), Banshee (WC4), Goran, Jrathek, Arrow, Vindicator and TCS Victory.

No Privateer ships yet.


Send what you got! ;) Just zip em up into one zip and email that puppy! No Privateer ships?..aww! Maybe someone out there will convert the Centurion to fly in WCP/SO! But I would like to try all those you have. Are they for WCPSO?

RFB
 
All of the ships are configured to run under WCP:SO ( I particularly like making missions with Epees/Raiers facing off Cat fighters and flying them in the patched simulator)

And also, they are on their way :)
 
Thanks! I ran the Dragon thru last nite, was nastalgic! I actually felt invincable in that thing! A bit loose on the way it manuvered, but I felt like I was in a time warp in that thing! It looked neat seeing Panthers all around in formation, and I in the Dragon! Love it! :)

Thanks again gryphon!!

RFB
 
No problem, hey I love flying in other ships as much as the next guy... The problem is You can't replace ships which have turrets... So I'm afraid the Shrike stays the shrike :(

Some problem with the way WCSO models turrets, I don't exactly know, but that's the case... I ususally go for a Bearcat/Dragon mix, to sort of see what these new ships are capable of in a real world combat situation... Happy gaming, glad I could help :)
 
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