Hrm. . .are the Retro's TOO easy?

Wendy

Spaceman
Maybe it's because it was a retro, but I played bumper cars with it for a good five minutes in Rikel, dodging in and out of the asteroids before I finally got bored with the game of tag and took her out.

I like the asteroid fields. You get the occasional surprise, they hurt you, even in autopilot with cloaking, but you can still fly them like you see in the intro. Slick. Only problem is, the retro I was chasing was going THROUGH them with no ill effects. Wish I could have gotten a screenshot of it. It was the darndedst thing.

BUT, are the retros too easy? I was goading it to shoot. Or is it that I was in too close for it to get a shot off? I was popping it with the shields of my Centurion. Nudges to throw it off course, but not enough to really hurt it. Just take IT'S shields down 1 notch, but they took two bumps to move mine.
 
you mean the talon wouldn't fire at all? or was just a bad shot

retros don't avoid collisions nearly as much as other factions BTW

nor do they evade as early
 
hellcatv said:
you mean the talon wouldn't fire at all? or was just a bad shot

retros don't avoid collisions nearly as much as other factions BTW

nor do they evade as early

Well, first it was a bounty mission to kill the retro with 1 Escort. The escort ship was closest, so I went after it and downed it as it made it's approach. Then I went after the target ship. And she didn't shoot. I chased HER instead of her chasing me. There was the first switch. ME, chasing after a Retro. I figured I could bump her and force a confrontation. So I started bumping her in the back as she made for the jump.

I chased it out of system from New Detroit to Reikel. That was a switch, usually they don't run.

I saw she was jumping so I jumped with her. I popped into the middle of the system, I did NOT come out near the jump point. I came out clear of all asteroids. The Retro came out in the asteroids.

Then I just sat there and she flew around the asteroids, so I had to fly in after her. She didn't shoot, so I sgtarted playing bumpercars. We flew in and around the asteroids for a good five minutes, at about 500 or so. It was just like in the beginning of the original game. Flying around the asteroid field. You could actually use the asteroids like trees and bushes. But she wasn't shooting, just dodging. So I did some serious nudging, taking out shields with each bump. No shots. FInally I got bored and downed her.
 
Ridgerunner said:
Intro? What intro?
The intro to the original privateer.

Wendy has a computer that can run it. The rest of us are left with only a vague recollection of such things.
 
JKeefe said:
The intro to the original privateer.

Wendy has a computer that can run it. The rest of us are left with only a vague recollection of such things.

Download DosBox and you can run it on Doze2k
MyJemm and you can run it on 9x
I THINK ME and XP using one or the other of those as well
 
bizzare tale of the retros...
usually they shoot, right?
I guess this one had orders to run for the jump point--and not sure what happened after the jump point

normally when you fly through rikel jump are you delivered somewhere random?
every now and then your j-drive malfunctions if you aren't stopped before you jump--perhaps that explains at least one quirk.

Were you hostile with retros?
 
Okay, I've always come out in the middle of the sphere. This time we went through just about at the same time. I noticed teh sphere initiating a jump and initiated mine.

At the time I was hostile with retros.
Usually they shoot. This one didn't. THis pair was a total breeze. It was odd. I felt like a cat toying with a mouse,

It may have had the jump and make em follow orders. It really was one of those weird ones. I've taken every bounty mission I could, trying to replicate it but it's no go. You should see teh kill ratios. I'm starting with the Delta campaigns and I have something like 300 kills. Last time at this point I had something like 30 total. Like I said, I normally don't try to gun down the opposition.

When We got through the jump, she was in the sphere, I was in the middle of the system. It was wierd, it wasn't like a normal jump. I jumped, that started out normal, but then I saw the boulders like I was auto piloting, but the area was flashing in and out like in a jump. Weird. Then I was out in the middle of nowhere scratching my err...head, trying to figure out what happened and where she went, I didn't want to get bit in the butt sleeping at the switch. I found her in the jump, I had to auto pilot over to her she was over 89K away. Then we played bumpercars. First I was trying to lure her out of the asteroids, but she kept circling back. Then I went in after her and started playing tag.

Weird. I got tired of it and shot her down. No opposition, just bang bang band you're dead. Moving target practise.
 
bizzare...well guess you found a crazy in those pack of crazy retros--go figure...
s'long as it's not too common

so have I ruined the game and made the baddies cannon fodder?

should I lower your hull to levels more similar to the original?
 
hellcatv said:
bizzare...well guess you found a crazy in those pack of crazy retros--go figure...
s'long as it's not too common

so have I ruined the game and made the baddies cannon fodder?

should I lower your hull to levels more similar to the original?


It all depends on what craft you're flying as to how the opposition seems, The Kilrathi seem to fly away from you, no matter what you're in and how hot it is. Stiletto's don't drop out at all when they're on your tail. You NEED a Centurion once you start the campaign. Unlike the original, no matter what the opposition flew, and no matter what you flew, you could manage to outrun them if you jinked and dodged enough. Here? Save your pennies and get a decent ship or be cannon fodder.

Again, even with over 350 Kills, I NEED that Centurion or a fully loaded out for war Galaxy. Now that I've flown teh Mil Spec ships, why would anyone want one? Better hull vs. slow as a freight train in accellerating? Give me the speed off the line. It makes all the difference in the world in staying alive. I'd rather have more speed, better reactors and better shields than a thicker hull. The Mil Spec Centurions take a shot better, but they can't get out of their own way when they need to.

If you ask me, things are fine as they are. Looks good. Now that I want missions with more than 3 opponents I can't find them, though. Five opponents was a strain. I LIKED those. 10 was way too much considering what wingmen cost and what the missions paid. I'd rather the option for a few 50K missions where I'm gonna face 5 opponents than being stuck with the standard fare. Guess I'll have to buy a guild membership and see what those are like now.
 
Mil Spec Versions of the Centurion

I can keep on paying one thousand cr for repairs and never seem to get them done. Then, after I upgrade the turret, I lose it to repairs. GAH! Who wants a ship that is never in repair and eats your upgrades when you go in for repairs?

It's not just the turrets either. Get one and see for yourself. I sank a fortune in upgrading and updating and POOF!
It was all gone.

I have no idea what it has as some things I can't get upgrades for, and I can't sell them off either.
 
hellcatv said:
ack repair eats turrets...gonna have to look into that one

Mil Spec versions. And not all mil spec versions finish repairs, no matter what you do. I've played with units.csv, but it STILL eats things and puts what's listed there. But not ALL of what's listed there. Like mounts is fine, just not subunits. I know they have a radar, but what kind is it and why dies it eat it when I upgrade it? It also eats engine mods. Thrusters etc. . .
 
didn't realize it was that bad...but only with milspec you say? maybe I could just make those non-player buyable
 
Repairing a ship resets it to it's max stats, if you have exceeded them somehow. IE, if I cheat and give my tarsus a max speed of 2000, repairing it resets it to 600.

Similarly, if you buy a milspec ship and give it equipment (guns, turrets) above what it normally has, repairing it resets it to the milspec standard.

Having them not be player buyable seems like a solution. Another possibility would be to have the ship become a .blank when bought, just one with the same loadout as a milspec. IE, buy a centurion milspec, get a centurion.blank outfitted with the stuff on the milspec version so you can then go ahead and upgrade without worrying about repairs resetting you. Of course, that would mean you could no longer have 2 centurions hehe

Either solution would be fine by me.
 
MamiyaOtaru said:
Repairing a ship resets it to it's max stats, if you have exceeded them somehow. IE, if I cheat and give my tarsus a max speed of 2000, repairing it resets it to 600.

Similarly, if you buy a milspec ship and give it equipment (guns, turrets) above what it normally has, repairing it resets it to the milspec standard.

Having them not be player buyable seems like a solution. Another possibility would be to have the ship become a .blank when bought, just one with the same loadout as a milspec. IE, buy a centurion milspec, get a centurion.blank outfitted with the stuff on the milspec version so you can then go ahead and upgrade without worrying about repairs resetting you. Of course, that would mean you could no longer have 2 centurions hehe

Either solution would be fine by me.

How do you cheat it when you buy the ship, and can never get it repaired? It's always the first thing I do. Hit repair til It's clear. Some ships take twice or three times. Mil Spec civies never clear. You buy it, repair repair repair repair nothing,

Buy upgrades for it and fly it, get shot up and half your upgrades you bought are gone and you STILL can't repair the ship it doesn't reset. That's the point I'm trying to make. It NEVER resets. You can buy the ship, hit repair and I sat there for over 150 attempts to clear it before adding a thing. Over 150K spent trying to repair a 400K ship and I had yet to add a thing to it!

In essence, what you're saying is that the centurion.csv file is hotrodded above what the centurion.template.csv file has, so no matter what you do you can NEVER get it fixed! AND, since the centurion.csv file has a loadout specified, you repair it and it will reset to teh lower loadout, nomatter how much you are allowed to upgrade it. There is a flaw in that logic. If that's the loadout, then that's the loadout. It should be in the description, and you should not be allowed to buy any other upgrades than what the description says you can upgrade. Otherwise, to the user/luser -- me -- it's broken.

So, as I said before, no skin off my nose, I like the centurion.blank better. It's lighter, more manoeuvreable, is INFINITELY more flexible in loadout, why do you want the Mil Spec? Lose it. As an incentive for flying missions for the confeds? Sorry, I see it as frustration. I would think the Mil Spec version would be a tougher, hardier, BETTER ship, not worse.
 
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