TCSTigersClaw
Greek Special Forces B' Company "Naoussa" 2007-200
Is there a way to use Thomas Buckner`s WCP editor with UE ?
Originally posted by Quarto
Do what, extract the files? Use treman. Change the config? Open ue_tre.cfg up, and remove or edit the first line (install no_folders 0) so that the DLL doesn't understand it.
Originally posted by TCSTigersClaw
Why do that ?Its will be like the Wasp with the Booster on.3000 kps but no maneuerability.....
What are you, a mazohist? If you wanna experiment, play with the weapon loadout or something. I think both ships you proposed are unflyable.Originally posted by Ijuin
And how would you do that, pray tell?
BTW: has anybody thought about experimenting with the idea of a fighter with high speed but LOW maneuverability? Or the reverse? Imagine a fighter that could cruise faster than a Vampire, but turns as slow as a Devastator, or one that is slow as mud, but can turn on a dime.
Originally posted by Skybolt
What are you, a mazohist? If you wanna experiment, play with the weapon loadout or something. I think both ships you proposed are unflyable.
Originally posted by Ijuin
BTW: has anybody thought about experimenting with the idea of a fighter with high speed but LOW maneuverability? Or the reverse? Imagine a fighter that could cruise faster than a Vampire, but turns as slow as a Devastator, or one that is slow as mud, but can turn on a dime.
Originally posted by Dominator
Personaly I think that would be a great idea - remember that best US fighter aces of WWII used p-38 lightning - aircraft with low maneuverability but very fast (fast acceleration also) and with very powerful guns. Such plane in WC should also have some powerful guns (to take out fighter in one pass) and some long-range missile loadout (only IMREC would be useful). Such fighter would have been a much better bomber interceptor than Wasp. But question is how AI controlled wingmen would use it.