Also, if you decide to actually manipulate the fuel scoops, you can approach the jump at different maximum speeds. Level 1 is 1,000 kps, level 2 1,200 kps, level 3 1,400 kps, and level 4 1,600 kps.
this was pulled from the books. What it allows for is you to go through the jump point with a suitable amount of speed built up. The only thing is, you have to be fairly precise in your approach to the jump, you're essentially going to be a missile at that point with no real means for maneuvering yourself accurately. This allows you though to go through a jump with a fairly decent vector, but in getting up to that speed you'll burn a lot of fuel. Its all tradeoffs. Players DO NOT, I repeat DO NOT have to use the scoop stuff if they don't want to. I don't even think timed missions will be around again. The automatic flight model will be the WC version we all know and love, and if you want to do some of the stuff from the book, you can. There are no options for 'this difficulty level' or 'that option on' its all handled in the game. You'll know the difficulty of a mission by the money you're being payed, each one with its own set of how many enemies you may encounter, the chances of encounter, etc...etc.