Preacher
Swabbie
Banned
Here's a question I've never seen addressed in my brief time here on the CZ:
Why is it that (apart from practical considerations, such as framerate, etc.) while loadouts are meticulously detailed in the games/documentation, you never see missiles/rockets/bombs drawn on the screen (that is, mounted on their hardpoints) during combat? Even if the engine only drew them when you took a remote look (F6 key?) at your OWN craft, that would be something. However, to the best of my recollection, in WC1 thru WCP, you don't even see THAT.
As to framerate, conventional jet sims (even some of the lower-end ones) will show you this; why not any WC title? I gather that in WCP, there are (at least SOME) fighters that have "weapons bays" ( a la the current F-22, or other stealth craft) that store them internally, but what reasons have we for this omission in the WC games? This is not a complaint so much as it is an earnest curiosity as to why this is so. Anyone care to possibly shed some light on this?...
Why is it that (apart from practical considerations, such as framerate, etc.) while loadouts are meticulously detailed in the games/documentation, you never see missiles/rockets/bombs drawn on the screen (that is, mounted on their hardpoints) during combat? Even if the engine only drew them when you took a remote look (F6 key?) at your OWN craft, that would be something. However, to the best of my recollection, in WC1 thru WCP, you don't even see THAT.
As to framerate, conventional jet sims (even some of the lower-end ones) will show you this; why not any WC title? I gather that in WCP, there are (at least SOME) fighters that have "weapons bays" ( a la the current F-22, or other stealth craft) that store them internally, but what reasons have we for this omission in the WC games? This is not a complaint so much as it is an earnest curiosity as to why this is so. Anyone care to possibly shed some light on this?...