Happy Birthday Wing Commander 3! (December 8, 2014)

ChrisReid

Super Soaker Collector / Administrator
Today is the twentieth anniversary of Wing Commander 3's ship date! The logistics of high profile game releases were not as advanced as they are today, which meant there were few overnight shipments and zero midnight digital preload unlocks. But the game steadily made its way to stores, and ravenous fans bought them up in droves. Summer 1994's release of Wing Commander Armada forewarned fans that they would need to upgrade their machines with CD-ROMs and more RAM, and the gaming press was in awe of the big budget, SVGA 3D spaceflight engine and all star cast. The game even garnered PC Gamer's highest score in history until it was later surpassed by Half Life and Sid Meier's Alpha Centauri. It would also surpass Strike Commander to become Electronic Arts' top selling PC Game of all time until The Sims was released.







Looking back at 640x480 screenshots with just 256 colors, it can be hard to imagine, but those of us who lived through the WC3 launch were shocked at how real everything looked. It was a huge leap from the animated style of previous Wing Commander games in more ways than just the live actor FMVs. The game flow scenes aboard the victory were considered practically photorealistic. Players who previously steered clear of capships to avoid accidentally clipping the hit sphere were treated to glorious fly-through hangar bays. Terms like "interactive movie" got a bit of bad rap due to the poor quality of other '90s attempts to film actors for video games, but Wing Commander 3 (and later 4) really nailed it. And as much as the Hobbes defection and Angel's death seriously bummed everyone out, finally eliminating Thrakhath and the Kilrathi homeworld are amazing emotional high points of the series.







As crazy as twenty years is, what almost shocks me more today is that it's been ten years since I wrote this post commemorating the game's tenth birthday. As vividly as I can remember first playing WC3 when it was brand new, the year 1994 seems like a long time ago - practically prehistoric compared with today's modern cloud storage, 4K TVs and supercomputer phablets - but I remember writing that tenth birthday post in 2004 just like it was yesterday. Where has all the time gone?! At least it was neat to see EA remember and commemorate the game this year. If all this talk has got you in a Heart of the Tiger mood, check out our WC3 Day festivities from a while back for tons of cool behind-the-scenes material.






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Original update published on December 8, 2014
 
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Thanks for the memories, Wing Commander III.

Of the main series, WC3 was the second last WC game I played (the last one being WC4). While the flight model felt more rigid than what we got with Prophecy, the SVGA game engine was a huge step up from the sprite-based predecessors. While I enjoyed The Fatman's tunes for those same predecessors, Oldziey's compositions lent a certain cinematic feel befitting the 'interactive movie' direction the game was taking. The FMV choices let you play a role in the story more than just what your success (or failures) in the cockpit did and while the story-telling in the previous games really helped convey the emotive side of mankind's struggle against the Kilrathi, the live action performances really helped push that story-telling further still.

It was a really great time for Wing Commander. Happy birthday!
 
Still my favourite from the series.

As Wedge says, a major step up from the first two in terms of graphics, cinematics, SFX, etc, etc...Felt like I was playing a big budget game, and best of all, it was Wing Commander! I feel they made just enough references to the old games to make it feel like a true sequel, even if most of the cast and ships are replaced.

About time I gave this a playthrough again.

It was a really great time for Wing Commander

Arguably the best of times!
 
[graps a glass of Firekka's finest]
Here's to 20 years of Wing Commander III. May Wing Commander keep living on for a long time. :)
 
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